WebGL2RenderingContext.getInternalformatParameter()
The WebGL2RenderingContext.getInternalformatParameter()
method of the WebGL 2 API returns information about implementation-dependent support for internal formats.
Syntax
any gl.getInternalformatParameter(target, internalformat, pname);
Parameters
target
-
A
GLenum
specifying the target renderbuffer object. Possible values:-
gl.RENDERBUFFER
: Buffer data storage for single images in a renderable internal format.
-
internalformat
-
A
GLenum
specifying the internal format about which to retrieve information (must be a color-renderable, depth-renderable or stencil-renderable format). pname
-
A
GLenum
specifying the type of information to query. Possible values:-
gl.SAMPLES
: Returns aInt32Array
containing sample counts supported forinternalformat
in descending order.
-
Return value
Depends on the requested information (as specified with pname
). It is an Int32Array
if pname
is gl.SAMPLES
.
Examples
var samples = gl.getInternalformatParameter(gl.RENDERBUFFER, gl.RGBA8, gl.SAMPLES);
Specifications
Specification |
---|
WebGL 2.0 Specification (WebGL 2.0) # 3.7.5 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
getInternalformatParameter |
56 |
79 |
51 |
No |
43 |
15 |
58 |
58 |
51 |
43 |
15 |
7.0 |
See also
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getInternalformatParameter