WebGLRenderingContext.deleteShader()
The WebGLRenderingContext.deleteShader()
method of the WebGL API marks a given WebGLShader
object for deletion. It will then be deleted whenever the shader is no longer in use. This method has no effect if the shader has already been deleted, and the WebGLShader
is automatically marked for deletion when it is destroyed by the garbage collector.
Syntax
void gl.deleteShader(shader);
Parameters
- shader
-
A
WebGLShader
object to delete.
Return value
None.
Examples
Deleting a shader
gl.deleteShader(shader);
Specifications
Specification |
---|
WebGL Specification (WebGL) # 5.14.9 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
deleteShader |
9 |
12 |
4 |
11 |
12 |
5.1 |
≤37 |
25 |
Yes |
12 |
8 |
1.5 |
See also
WebGLRenderingContext.createShader()
WebGLRenderingContext.isShader()
WebGLRenderingContext.getAttachedShaders()
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/deleteShader