WebGLRenderingContext.depthFunc()

The WebGLRenderingContext.depthFunc() method of the WebGL API specifies a function that compares incoming pixel depth to the current depth buffer value.

Syntax

void gl.depthFunc(func);

Parameters

func

A GLenum specifying the depth comparison function, which sets the conditions under which the pixel will be drawn. The default value is gl.LESS. Possible values are:

  • gl.NEVER (never pass)
  • gl.LESS (pass if the incoming value is less than the depth buffer value)
  • gl.EQUAL (pass if the incoming value equals the depth buffer value)
  • gl.LEQUAL (pass if the incoming value is less than or equal to the depth buffer value)
  • gl.GREATER (pass if the incoming value is greater than the depth buffer value)
  • gl.NOTEQUAL (pass if the incoming value is not equal to the depth buffer value)
  • gl.GEQUAL (pass if the incoming value is greater than or equal to the depth buffer value)
  • gl.ALWAYS (always pass)

Return value

None.

Examples

The depth testing is disabled by default. To enable or disable depth testing, use the enable() and disable() methods with the argument gl.DEPTH_TEST.

gl.enable(gl.DEPTH_TEST);
gl.depthFunc(gl.NEVER);

To check the current depth function, query the DEPTH_FUNC constant.

gl.getParameter(gl.DEPTH_FUNC) === gl.NEVER;
// true

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
depthFunc
9
12
4
11
12
5.1
≤37
25
Yes
12
8
1.5

See also

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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/depthFunc