WebGLRenderingContext.depthFunc()
The WebGLRenderingContext.depthFunc() method of the WebGL API specifies a function that compares incoming pixel depth to the current depth buffer value.
Syntax
void gl.depthFunc(func);
Parameters
func-
A
GLenumspecifying the depth comparison function, which sets the conditions under which the pixel will be drawn. The default value isgl.LESS. Possible values are:-
gl.NEVER(never pass) -
gl.LESS(pass if the incoming value is less than the depth buffer value) -
gl.EQUAL(pass if the incoming value equals the depth buffer value) -
gl.LEQUAL(pass if the incoming value is less than or equal to the depth buffer value) -
gl.GREATER(pass if the incoming value is greater than the depth buffer value) -
gl.NOTEQUAL(pass if the incoming value is not equal to the depth buffer value) -
gl.GEQUAL(pass if the incoming value is greater than or equal to the depth buffer value) -
gl.ALWAYS(always pass)
-
Return value
None.
Examples
The depth testing is disabled by default. To enable or disable depth testing, use the enable() and disable() methods with the argument gl.DEPTH_TEST.
gl.enable(gl.DEPTH_TEST); gl.depthFunc(gl.NEVER);
To check the current depth function, query the DEPTH_FUNC constant.
gl.getParameter(gl.DEPTH_FUNC) === gl.NEVER; // true
Specifications
| Specification |
|---|
| WebGL Specification (WebGL) # 5.14.3 |
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
depthFunc |
9 |
12 |
4 |
11 |
12 |
5.1 |
≤37 |
25 |
Yes |
12 |
8 |
1.5 |
See also
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/depthFunc