WebGLShaderPrecisionFormat
The WebGLShaderPrecisionFormat interface is part of the WebGL API and represents the information returned by calling the WebGLRenderingContext.getShaderPrecisionFormat()
method.
Properties
-
WebGLShaderPrecisionFormat.rangeMin
Read only -
The base 2 log of the absolute value of the minimum value that can be represented.
-
WebGLShaderPrecisionFormat.rangeMax
Read only -
The base 2 log of the absolute value of the maximum value that can be represented.
-
WebGLShaderPrecisionFormat.precision
Read only -
The number of bits of precision that can be represented. For integer formats this value is always 0.
Examples
A WebGLShaderPrecisionFormat
object is returned by the WebGLRenderingContext.getShaderPrecisionFormat()
method.
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT); // WebGLShaderPrecisionFormat { rangeMin: 127, rangeMax: 127, precision: 23 }
Specifications
Specification |
---|
WebGL Specification (WebGL) # 5.12 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
WebGLShaderPrecisionFormat |
9 |
12 |
4 |
11 |
12 |
5.1 |
≤37 |
25 |
Yes |
12 |
8 |
1.5 |
precision |
9 |
12 |
4 |
11 |
12 |
5.1 |
≤37 |
25 |
Yes |
12 |
8 |
1.5 |
rangeMax |
9 |
12 |
4 |
11 |
12 |
5.1 |
≤37 |
25 |
Yes |
12 |
8 |
1.5 |
rangeMin |
9 |
12 |
4 |
11 |
12 |
5.1 |
≤37 |
25 |
Yes |
12 |
8 |
1.5 |
worker_support |
No |
No |
44 |
No |
No |
No |
No |
No |
No |
No |
No |
No |
See also
© 2005–2021 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat