WebGLRenderingContext.blendColor()
The WebGLRenderingContext.blendColor()
method of the WebGL API is used to set the source and destination blending factors.
Syntax
void gl.blendColor(red, green, blue, alpha);
Parameters
red
-
A
GLclampf
for the red component in the range of 0 to 1. green
-
A
GLclampf
for the green component in the range of 0 to 1. - blue
-
A
GLclampf
for the blue component in the range of 0 to 1. - alpha
-
A
GLclampf
for the alpha component (transparency) in the range of 0 to 1.
Return value
None.
Examples
To set the blend color, use:
gl.blendColor(0, 0.5, 1, 1);
To get the blend color, query the BLEND_COLOR
constant which returns a Float32Array
.
gl.getParameter(gl.BLEND_COLOR); // Float32Array[0, 0.5, 1, 1]
Specifications
Specification |
---|
WebGL Specification (WebGL) # 5.14.3 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
blendColor |
9 |
12 |
4 |
11 |
12 |
5.1 |
≤37 |
25 |
Yes |
12 |
8 |
1.5 |
See also
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/blendColor