GamepadHapticActuator.pulse()
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The pulse()
method of the GamepadHapticActuator
interface makes the hardware pulse at a certain intensity for a specified duration.
Syntax
gamepadHapticActuatorInstance.pulse(value, duration).then(function(result) { ... });
Parameters
- value
-
A double representing the intensity of the pulse. This can vary depending on the hardware type, but generally takes a value between 0.0 (no intensity) and 1.0 (full intensity).
- duration
-
A double representing the duration of the pulse, in milliseconds.
Note: Repeated calls to pulse()
override the previous calls if they are still ongoing.
Return value
A promise that resolves with a value of true
when the pulse has successfully completed.
Examples
TBC
Specifications
Specification |
---|
Gamepad Extensions # dom-gamepadhapticactuator-pulse |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
pulse |
No |
15-79 |
55 |
No |
No |
No |
No |
No |
55 |
No |
No |
No |
See also
© 2005–2021 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/GamepadHapticActuator/pulse