WebGLSampler
The WebGLSampler interface is part of the WebGL 2 API and stores sampling parameters for WebGLTexture access inside of a shader.
When working with WebGLSampler objects, the following methods of the WebGL2RenderingContext are useful:
WebGL2RenderingContext.createSampler()WebGL2RenderingContext.deleteSampler()WebGL2RenderingContext.isSampler()WebGL2RenderingContext.bindSampler()WebGL2RenderingContext.getSamplerParameter()
Examples
Creating a WebGLSampler object
in this example, gl must be a WebGL2RenderingContext. WebGLSampler objects are not available in WebGL 1.
var sampler = gl.createSampler();
Specifications
| Specification |
|---|
| WebGL 2.0 Specification (WebGL 2.0) # 3.3 |
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
WebGLSampler |
56 |
79 |
51 |
No |
43 |
No |
58 |
58 |
51 |
43 |
No |
7.0 |
© 2005–2021 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLSampler