WebGLRenderingContext.getShaderPrecisionFormat()
The WebGLRenderingContext.getShaderPrecisionFormat() method of the WebGL API returns a new WebGLShaderPrecisionFormat object describing the range and precision for the specified shader numeric format.
Syntax
WebGLShaderPrecisionFormat gl.getShaderPrecisionFormat(shaderType, precisionType);
Parameters
shaderType-
Either a
gl.FRAGMENT_SHADERor agl.VERTEX_SHADER. precisionType-
A precision type value. Either
gl.LOW_FLOAT,gl.MEDIUM_FLOAT,gl.HIGH_FLOAT,gl.LOW_INT,gl.MEDIUM_INT, orgl.HIGH_INT.
Return value
A WebGLShaderPrecisionFormat object or null, if an error occurs.
Exceptions
-
gl.INVALID_ENUMif the shader or precision types aren't recognized. -
gl.INVALID_OPERATIONif the shader compiler isn't supported.
Examples
The following code gets the precision format of a gl.VERTEX_SHADER with a gl.MEDIUM_FLOAT precision type.
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT); // WebGLShaderPrecisionFormat { rangeMin: 127, rangeMax: 127, precision: 23 }
Specifications
| Specification |
|---|
| WebGL Specification (WebGL) # 5.14.9 |
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
getShaderPrecisionFormat |
9 |
12 |
4 |
11 |
12 |
5.1 |
≤37 |
25 |
Yes |
12 |
8 |
1.5 |
See also
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/getShaderPrecisionFormat