WebGL2RenderingContext.uniformMatrix[234]x[234]fv()
The WebGL2RenderingContext.uniformMatrix[234]x[234]fv()
methods of the WebGL 2 API specify matrix values for uniform variables.
Note: There are no 2x2
, 3x3
, and 4x4
versions of this method. They are abbreviated in 2
, 3
, and 4
, respectively. See the syntax below.
Syntax
void gl.uniformMatrix2fv(location, transpose, data, optional srcOffset, optional srcLength); void gl.uniformMatrix3x2fv(location, transpose, data, optional srcOffset, optional srcLength); void gl.uniformMatrix4x2fv(location, transpose, data, optional srcOffset, optional srcLength); void gl.uniformMatrix2x3fv(location, transpose, data, optional srcOffset, optional srcLength); void gl.uniformMatrix3fv(location, transpose, data, optional srcOffset, optional srcLength); void gl.uniformMatrix4x3fv(location, transpose, data, optional srcOffset, optional srcLength); void gl.uniformMatrix2x4fv(location, transpose, data, optional srcOffset, optional srcLength); void gl.uniformMatrix3x4fv(location, transpose, data, optional srcOffset, optional srcLength); void gl.uniformMatrix4fv(location, transpose, data, optional srcOffset, optional srcLength);
Parameters
- location
-
A
WebGLUniformLocation
object containing the location of the uniform attribute to modify. - transpose
-
A
GLboolean
specifying whether to transpose the matrix. Must befalse
. - data
-
A
Float32Array
of float values.
Return value
None.
Examples
gl.uniformMatrix2x3fv(loc, false, [1, 2, 3, 4, 5, 6]);
Specifications
Specification |
---|
WebGL 2.0 Specification (WebGL 2.0) # 3.7.8 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
uniformMatrix |
56 |
79 |
51 |
No |
43 |
15 |
58 |
58 |
51 |
43 |
15 |
7.0 |
SharedArrayBuffer_as_param |
60 |
79 |
79 |
No |
47 |
No |
60 |
60 |
? |
44 |
No |
8.0 |
See also
© 2005–2021 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix