XRWebGLBinding.getSubImage()
The getSubImage()
method of the XRWebGLBinding
interface returns a XRWebGLSubImage
object representing the WebGL texture to render.
Syntax
getSubImage(layer, frame) getSubImage(layer, frame, eye)
Parameters
layer
-
The
XRCompositionLayer
to use for rendering (can be all types ofXRCompositionLayer
objects exceptXRProjectionLayer
, seeXRWebGLBinding.getViewSubImage()
for rendering projection layers). frame
-
The
XRFrame
frame to use for rendering. -
eye
Optional -
An optional
XRView.eye
indicating which view's eye to use for rendering. Possible values:-
left
: TheXRView
represents the point-of-view of the viewer's left eye. -
right
: The view represents the viewer's right eye. -
none
: The view describes a monoscopic view, or the view otherwise doesn't represent a particular eye's point-of-view.
Defaults to
none
. -
Return value
A XRWebGLSubImage
object.
Exceptions
A TypeError
is thrown,
- if
layer
is not in the session'slayer
array. - if
layer
is aXRProjectionLayer
. - if the layer's
layout
property isdefault
. - if the layer's
layout
property isstereo
andeye
isnone
.
Examples
Rendering an XRQuadLayer
The following example renders an XRQuadLayer
.
const xrGlBinding = new XRWebGLBinding(xrSession, gl); const quadLayer = xrGlBinding.createQuadLayer({ space: xrReferenceSpace, viewPixelWidth: 512, viewPixelHeight: 512 }); // Position 2 meters away from the origin with a width and height of 1.5 meters quadLayer.transform = new XRRigidTransform({z: -2}); quadLayer.width = 1.5; quadLayer.height = 1.5; const framebuffer = gl.createFramebuffer(); xrSession.updateRenderState({ layers: [quadLayer] }); xrSession.requestAnimationFrame(onXRFrame); function onXRFrame(time, xrFrame) { xrSession.requestAnimationFrame(onXRFrame); gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer); let subImage = xrGlBinding.getSubImage(quadLayer, xrFrame); gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, subImage.colorTexture, 0); let viewport = subImage.viewport; gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height); // Render content for the quad layer }
Specifications
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.
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Browser compatibility
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See also
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/XRWebGLBinding/getSubImage