WebGLRenderingContext.createProgram()
The WebGLRenderingContext.createProgram() method of the WebGL API creates and initializes a WebGLProgram object.
Syntax
WebGLProgram gl.createProgram();
Parameters
None.
Return value
A WebGLProgram object that is a combination of two compiled WebGLShaders consisting of a vertex shader and a fragment shader (both written in GLSL). These are then linked into a usable program..
Examples
Creating a WebGL program
var program = gl.createProgram(); // Attach pre-existing shaders gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program); if ( !gl.getProgramParameter( program, gl.LINK_STATUS) ) { var info = gl.getProgramInfoLog(program); throw 'Could not compile WebGL program. \n\n' + info; }
See WebGLShader for information on creating the vertexShader and fragmentShader in the above example.
Specifications
| Specification |
|---|
| WebGL Specification (WebGL) # 5.14.9 |
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
createProgram |
9 |
12 |
4 |
11 |
12 |
5.1 |
≤37 |
25 |
Yes |
12 |
8 |
1.5 |
See also
WebGLRenderingContext.deleteProgram()WebGLRenderingContext.isProgram()WebGLRenderingContext.linkProgram()WebGLRenderingContext.useProgram()WebGLRenderingContext.validateProgram()WebGLRenderingContext.getProgramParameter()WebGLRenderingContext.getProgramInfoLog()
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/createProgram