WebGL2RenderingContext.drawArraysInstanced()
The WebGL2RenderingContext.drawArraysInstanced()
method of the WebGL 2 API renders primitives from array data like the gl.drawArrays()
method. In addition, it can execute multiple instances of the range of elements.
Note: When using WebGL 1, the ANGLE_instanced_arrays
extension can provide this method, too.
Syntax
void gl.drawArraysInstanced(mode, first, count, instanceCount);
Parameters
mode
-
A
GLenum
specifying the type primitive to render. Possible values are:-
gl.POINTS
: Draws a single dot. -
gl.LINE_STRIP
: Draws a straight line to the next vertex. -
gl.LINE_LOOP
: Draws a straight line to the next vertex, and connects the last vertex back to the first. -
gl.LINES
: Draws a line between a pair of vertices. gl.TRIANGLE_STRIP
gl.TRIANGLE_FAN
-
gl.TRIANGLES
: Draws a triangle for a group of three vertices.
-
- first
-
A
GLint
specifying the starting index in the array of vector points. - count
-
A
GLsizei
specifying the number of indices to be rendered. - instanceCount
-
A
GLsizei
specifying the number of instances of the range of elements to execute.
Return value
None.
Examples
gl.drawArraysInstanced(gl.POINTS, 0, 8, 4);
Specifications
Specification |
---|
WebGL 2.0 Specification (WebGL 2.0) # 3.7.9 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
drawArraysInstanced |
56 |
79 |
51 |
No |
43 |
15 |
58 |
58 |
51 |
43 |
15 |
7.0 |
See also
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/drawArraysInstanced