WebGL2RenderingContext.vertexAttribI4[u]i[v]()
The WebGL2RenderingContext.vertexAttribI4[u]i[v]()
methods of the WebGL 2 API specify integer values for generic vertex attributes.
Syntax
void gl.vertexAttribI4i(index, v0, v1, v2, v3); void gl.vertexAttribI4ui(index, v0, v1, v2, v3); void gl.vertexAttribI4iv(index, value); void gl.vertexAttribI4uiv(index, value);
Parameters
index
-
A
GLuint
specifying the position of the vertex attribute to be modified. v0, v1, v2, v3
-
An integer
Number
for the vertex attribute value. value
-
A
Uint32Array
/Int32Array
or sequences ofGLuint
/GLint
for integer vector vertex attribute values.
Return value
None.
Examples
gl.vertexAttribI4i(a_foobar, 10);
Specifications
Specification |
---|
WebGL 2.0 Specification (WebGL 2.0) # 3.7.8 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
vertexAttribI |
56 |
79 |
51 |
No |
43 |
15 |
58 |
58 |
51 |
43 |
15 |
7.0 |
See also
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/vertexAttribI