XRSession.depthUsage
 The read-only depthUsage property of an immersive-ar XRSession describes which depth-sensing usage is used. 
Value
This property can return the following values:
cpu-optimized-  
The depth data is intended to be used on the CPU; see the
XRCPUDepthInformationinterface. gpu-optimized-  
The depth data is intended to be used on the GPU; see the
XRWebGLDepthInformationinterface. 
Examples
To request the desired usage method, you need to specify a usagePreference when requesting a session using XRSystem.requestSession(). Here, the caller is able to handle both CPU- and GPU-optimized usage. The order indicates preference for CPU:
navigator.xr.requestSession("immersive-ar", { requiredFeatures: ["depth-sensing"], depthSensing: { usagePreference: ["cpu-optimized", "gpu-optimized"], formatPreference: ["luminance-alpha", "float32"] } });
To check which usage was selected by the user agent, you can call the depthUsage property:
console.log(session.depthUsage); // either "cpu-optimized" or "gpu-optimized"
Specifications
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
depthUsage | 
90  | 
90  | 
No  | 
No  | 
No  | 
No  | 
No  | 
90  | 
No  | 
No  | 
No  | 
No  | 
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    https://developer.mozilla.org/en-US/docs/Web/API/XRSession/depthUsage