WebGLVertexArrayObject
The WebGLVertexArrayObject interface is part of the WebGL 2 API, represents vertex array objects (VAOs) pointing to vertex array data, and provides names for different sets of vertex data.
When working with WebGLVertexArrayObject objects, the following methods are useful:
WebGL2RenderingContext.createVertexArray()WebGL2RenderingContext.deleteVertexArray()WebGL2RenderingContext.isVertexArray()WebGL2RenderingContext.bindVertexArray()
Note: The OES_vertex_array_object extension allows you to use vertex array objects in a WebGL 1 context.
Examples
var vao = gl.createVertexArray(); gl.bindVertexArray(vao); // ... // calls to bindBuffer or vertexAttribPointer // which will be "recorded" in the VAO // ...
Specifications
| Specification |
|---|
| WebGL 2.0 Specification (WebGL 2.0) # 3.6 |
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
WebGLVertexArrayObject |
56 |
79 |
51 |
No |
43 |
15 |
58 |
58 |
51 |
43 |
15 |
7.0 |
See also
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLVertexArrayObject