WebGLRenderingContext.blendEquation()
The WebGLRenderingContext.blendEquation() method of the WebGL API is used to set both the RGB blend equation and alpha blend equation to a single equation.
The blend equation determines how a new pixel is combined with a pixel already in the WebGLFramebuffer.
Syntax
void gl.blendEquation(mode);
Parameters
mode-
A
GLenumspecifying how source and destination colors are combined. Must be either:-
gl.FUNC_ADD: source + destination, -
gl.FUNC_SUBTRACT: source - destination, -
gl.FUNC_REVERSE_SUBTRACT: destination - source - When using the
EXT_blend_minmaxextension:-
ext.MIN_EXT: Minimum of source and destination, -
ext.MAX_EXT: Maximum of source and destination.
-
- When using a WebGL 2 context, the following values are available additionally:
-
gl.MIN: Minimum of source and destination, -
gl.MAX: Maximum of source and destination.
-
default value:
gl.FUNC_ADD -
Exception
If mode is not one of the three possible values, a gl.INVALID_ENUM error is thrown.
Return value
None.
Examples
To set the blend equation, use:
gl.blendEquation(gl.FUNC_ADD); gl.blendEquation(gl.FUNC_SUBTRACT); gl.blendEquation(gl.FUNC_REVERSE_SUBTRACT);
To get the blend equations, query the BLEND_EQUATION, BLEND_EQUATION_RGB and BLEND_EQUATION_ALPHA constants which return gl.FUNC_ADD, gl.FUNC_SUBTRACT, gl.FUNC_REVERSE_SUBTRACT, or if the EXT_blend_minmax is enabled: ext.MIN_EXT or ext.MAX_EXT.
gl.getParameter(gl.BLEND_EQUATION_RGB) === gl.FUNC_ADD; // true gl.getParameter(gl.BLEND_EQUATION_ALPHA) === gl.FUNC_ADD; // true
Specifications
| Specification |
|---|
| WebGL Specification (WebGL) # 5.14.3 |
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
blendEquation |
9 |
12 |
4 |
11 |
12 |
5.1 |
≤37 |
25 |
Yes |
12 |
8 |
1.5 |
WebGL2 |
56 |
79 |
51 |
No |
43 |
No |
58 |
58 |
51 |
43 |
No |
7.0 |
See also
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/blendEquation