WebGLRenderingContext.bufferSubData()
The WebGLRenderingContext.bufferSubData()
method of the WebGL API updates a subset of a buffer object's data store.
Syntax
// WebGL1: void gl.bufferSubData(target, offset, ArrayBuffer srcData); void gl.bufferSubData(target, offset, ArrayBufferView srcData); // WebGL2: void gl.bufferSubData(target, dstByteOffset, ArrayBufferView srcData, srcOffset, length);
Parameters
- target
-
A
GLenum
specifying the binding point (target). Possible values:-
gl.ARRAY_BUFFER
: Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data. -
gl.ELEMENT_ARRAY_BUFFER
: Buffer used for element indices. - When using a WebGL 2 context, the following values are available additionally:
-
gl.COPY_READ_BUFFER
: Buffer for copying from one buffer object to another. -
gl.COPY_WRITE_BUFFER
: Buffer for copying from one buffer object to another. -
gl.TRANSFORM_FEEDBACK_BUFFER
: Buffer for transform feedback operations. -
gl.UNIFORM_BUFFER
: Buffer used for storing uniform blocks. -
gl.PIXEL_PACK_BUFFER
: Buffer used for pixel transfer operations. -
gl.PIXEL_UNPACK_BUFFER
: Buffer used for pixel transfer operations.
-
-
- dstByteOffset
-
A
GLintptr
specifying an offset in bytes where the data replacement will start. - srcData Optional
-
An
ArrayBuffer
,SharedArrayBuffer
or one of theArrayBufferView
typed array types that will be copied into the data store. - srcOffset
-
A
GLuint
specifying the element index offset where to start reading the buffer. -
length
Optional -
A
GLuint
defaulting to 0.
Return value
None.
Exceptions
- A
gl.INVALID_VALUE
error is thrown if the data would be written past the end of the buffer or ifdata
isnull
. - A
gl.INVALID_ENUM
error is thrown iftarget
is not one of the allowed enums.
Examples
Using bufferSubData
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); var buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW); gl.bufferSubData(gl.ARRAY_BUFFER, 512, data);
Specifications
Specification |
---|
WebGL Specification (WebGL) # 5.14.5 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
bufferSubData |
9 |
12 |
4 |
11 |
12 |
5.1 |
≤37 |
25 |
Yes |
12 |
8 |
1.5 |
WebGL2 |
56 |
79 |
51 |
No |
43 |
No |
58 |
58 |
51 |
43 |
No |
7.0 |
See also
WebGLRenderingContext.createBuffer()
WebGLRenderingContext.bufferData()
- Other buffers:
WebGLFramebuffer
,WebGLRenderbuffer
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/bufferSubData