DOMMatrixReadOnly

The DOMMatrixReadOnly interface represents a read-only 4×4 matrix, suitable for 2D and 3D operations. The DOMMatrix interrface—which is based upon DOMMatrixReadOnly—adds mutability, allowing you to alter the matrix after creating it.

This interface should be available inside web workers, though some implementations doesn't allow it yet.

Properties

This interface doesn't inherit any properties.

is2D Read only

A Boolean flag whose value is true if the matrix was initialized as a 2D matrix. If false, the matrix is 3D.

isIdentity Read only

A Boolean whose value is true if the matrix is the identity matrix. The identity matrix is one in which every value is 0 except those on the main diagonal from top-left to bottom-right corner (in other words, where the offsets in each direction are equal).

m11, m12, m13, m14, m21, m22, m23, m24, m31, m32, m33, m34, m41, m42, m43, m44

Double-precision floating-point values representing each component of a 4×4 matrix, where m11 through m14 are the first column, m21 through m24 are the second column, and so forth.

a, b, c, d, e, f

Double-precision floating-point values representing the components of a 4×4 matrix which are required in order to perform 2D rotations and translations. These are aliases for specific components of a 4×4 matrix, as shown below.

2D 3D equivalent
a m11
b m12
c m21
d m22
e m41
f m42

Methods

This interface doesn't inherit any methods. None of the following methods alter the original matrix.

DOMMatrixReadOnly.flipX()

Returns a new DOMMatrix created by flipping the source matrix around its X-axis. This is equivalent to multiplying the matrix by DOMMatrix(-1, 0, 0, 1, 0, 0). The original matrix is not modified.

DOMMatrixReadOnly.flipY()

Returns a new DOMMatrix created by flipping the source matrix around its Y-axis. This is equivalent to multiplying the matrix by DOMMatrix(1, 0, 0, -1, 0, 0). The original matrix is not modified.

DOMMatrixReadOnly.inverse()

Returns a new DOMMatrix created by inverting the source matrix. If the matrix cannot be inverted, the new matrix's components are all set to NaN and its is2D property is set to false. The original matrix is not altered.

DOMMatrixReadOnly.multiply()

Returns a new DOMMatrix created by computing the dot product of the source matrix and the specified matrix: A⋅B. If no matrix is specified as the multiplier, the matrix is multiplied by a matrix in which every element is 0 except the bottom-right corner and the element immediately above and to its left: m33 and m34. These have the default value of 1. The original matrix is not modified.

DOMMatrixReadOnly.rotateAxisAngle()

Returns a new DOMMatrix created by rotating the source matrix by the given angle around the specified vector. The original matrix is not modified.

DOMMatrixReadOnly.rotate()

Returns a new DOMMatrix created by rotating the source matrix around each of its axes by the specified number of degrees. The original matrix is not altered.

DOMMatrixReadOnly.rotateFromVector()

Returns a new DOMMatrix created by rotating the source matrix by the angle between the specified vector and (1, 0). The original matrix is not modified.

DOMMatrixReadOnly.scale()

Returns a new DOMMatrix created by scaling the source matrix by the amount specified for each axis, centered on the given origin. By default, the X and Z axes are scaled by 1 and the Y axis has no default scaling value. The default origin is (0, 0, 0). The original matrix is not modified.

DOMMatrixReadOnly.scale3d()

Returns a new DOMMatrix created by scaling the source 3D matrix by the given factor along all its axes, centered on the specified origin point. The default origin is (0, 0, 0). The original matrix is not modified.

DOMMatrixReadOnly.scaleNonUniform()

Returns a new DOMMatrix created by applying the specified scaling on the X, Y, and Z axes, centered at the given origin. By default, the Y and Z axes' scaling factors are both 1, but the scaling factor for X must be specified. The default origin is (0, 0, 0). The original matrix is not changed.

DOMMatrixReadOnly.skewX()

Returns a new DOMMatrix created by applying the specified skew transformation to the source matrix along its X-axis. The original matrix is not modified.

DOMMatrixReadOnly.skewY()

Returns a new DOMMatrix created by applying the specified skew transformation to the source matrix along its Y-axis. The original matrix is not modified.

DOMMatrixReadOnly.toFloat32Array()

Returns a new Float32Array containing all 16 elements (m11, m12, m13, m14, m21, m22, m23, m24, m31, m32, m33, m34, m41, m42, m43, m44) which comprise the matrix. The elements are stored into the array as single-precision floating-point numbers in column-major (colexographical access, or "colex") order. (In other words, down the first column from top to bottom, then the second column, and so forth.)

DOMMatrixReadOnly.toFloat64Array()

Returns a new Float64Array containing all 16 elements (m11, m12, m13, m14, m21, m22, m23, m24, m31, m32, m33, m34, m41, m42, m43, m44) which comprise the matrix. The elements are stored into the array as double-precision floating-point numbers in column-major (colexographical access access or "colex") order. (In other words, down the first column from top to bottom, then the second column, and so forth.)

DOMMatrixReadOnly.toJSON()

Returns a JSON representation of the DOMMatrixReadOnly object.

DOMMatrixReadOnly.toString()

Creates and returns a DOMString object which contains a string representation of the matrix in CSS matrix syntax, using the appropriate CSS matrix notation. See the matrix() CSS function for details on this syntax.

For a 2D matrix, the elements a through f are listed, for a total of six values and the form matrix(a, b, c, d, e, f).

For a 3D matrix, the returned string contains all 16 elements and takes the form matrix3d(m11, m12, m13, m14, m21, m22, m23, m24, m31, m32, m33, m34, m41, m42, m43, m44). See the CSS matrix3d() function for details on the 3D notation's syntax.

Throws an InvalidStateError exception if any of the elements in the matrix are non-finite (even if, in the case of a 2D matrix, the non-finite values are in elements not used by the 2D matrix representation).

DOMMatrixReadOnly.transformPoint()

Transforms the specified point using the matrix, returning a new DOMPoint object containing the transformed point. Neither the matrix nor the original point are altered.

DOMMatrixReadOnly.translate()

Returns a new DOMMatrix containing a matrix calculated by translating the source matrix using the specified vector. By default, the vector is (0, 0, 0). The original matrix is not changed.

Static methods

This interface inherits methods from DOMMatrixReadOnly.

fromFloat32Array()

Creates a new mutable DOMMatrix object given an array of single-precision (32-bit) floating-point values. If the array has six values, the result is a 2D matrix; if the array has 16 values, the result is a 3D matrix. Otherwise, a TypeError exception is thrown.

fromFloat64Array()

Creates a new mutable DOMMatrix object given an array of double-precision (64-bit) floating-point values. If the array has six values, the result is a 2D matrix; if the array has 16 values, the result is a 3D matrix. Otherwise, a TypeError exception is thrown.

fromMatrix()

Creates a new mutable DOMMatrix object given an existing matrix or a DOMMatrixInit dictionary which provides the values for its properties. If no matrix is specified, the matrix is initialized with every element set to 0 except the bottom-right corner and the element immediately above and to its left: m33 and m34. These have the default value of 1.

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
DOMMatrixReadOnly
61
79
33
No
48
11
61
61
33
45
11
8.0
DOMMatrixReadOnly
61
79
62
No
48
11
61
61
62
45
11
8.0
a
61
79
33
No
48
11
61
61
33
45
11
8.0
b
61
79
33
No
48
11
61
61
33
45
11
8.0
c
61
79
33
No
48
11
61
61
33
45
11
8.0
d
61
79
33
No
48
11
61
61
33
45
11
8.0
e
61
79
33
No
48
11
61
61
33
45
11
8.0
f
61
79
33
No
48
11
61
61
33
45
11
8.0
flipX
61
79
33
No
48
11
61
61
33
45
11
8.0
flipY
61
79
33
No
48
11
61
61
33
45
11
8.0
fromFloat32Array
61
79
69
No
48
11
61
61
79
45
11
8.0
fromFloat64Array
61
79
69
No
48
11
61
61
79
45
11
8.0
fromMatrix
61
79
69
No
48
11
61
61
79
45
11
8.0
inverse
61
79
33
No
48
11
61
61
33
45
11
8.0
is2D
61
79
33
No
48
11
61
61
33
45
11
8.0
isIdentity
61
79
59
No
48
11
61
61
59
45
11
8.0
m11
61
79
33
No
48
11
61
61
33
45
11
8.0
m12
61
79
33
No
48
11
61
61
33
45
11
8.0
m13
61
79
33
No
48
11
61
61
33
45
11
8.0
m14
61
79
33
No
48
11
61
61
33
45
11
8.0
m21
61
79
33
No
48
11
61
61
33
45
11
8.0
m22
61
79
33
No
48
11
61
61
33
45
11
8.0
m23
61
79
33
No
48
11
61
61
33
45
11
8.0
m24
61
79
33
No
48
11
61
61
33
45
11
8.0
m31
61
79
33
No
48
11
61
61
33
45
11
8.0
m32
61
79
33
No
48
11
61
61
33
45
11
8.0
m33
61
79
33
No
48
11
61
61
33
45
11
8.0
m34
61
79
33
No
48
11
61
61
33
45
11
8.0
m41
61
79
33
No
48
11
61
61
33
45
11
8.0
m42
61
79
33
No
48
11
61
61
33
45
11
8.0
m43
61
79
33
No
48
11
61
61
33
45
11
8.0
m44
61
79
33
No
48
11
61
61
33
45
11
8.0
multiply
61
79
33
No
48
11
61
61
33
45
11
8.0
rotate
61
79
33
No
48
11
61
61
33
45
11
8.0
rotateAxisAngle
61
79
33
No
48
11
61
61
33
45
11
8.0
rotateFromVector
61
79
33
No
48
11
61
61
33
45
11
8.0
scale
61
79
33
Firefox 69 introduced support for the modern six-parameter syntax for scale(). Previously, it only supported the older three-parameter syntax: scale(scaleX[, originX][, originY]]]).
No
48
11
61
61
33
Firefox for Android 79 introduced support for the modern six-parameter syntax for scale(). Previously, it only supported the older three-parameter syntax: scale(scaleX[, originX][, originY]]]).
45
11
8.0
scale3d
61
79
33
Starting in Firefox 69, the first parameter (scale) is now optional with a default value of 1, per the specification. Previously it was required.
No
48
11
61
61
33
Starting in Firefox for Android 79, the first parameter (scale) is now optional with a default value of 1, per the specification. Previously it was required.
45
11
8.0
scaleNonUniform
73
79
33
No
60
No
73
73
33
52
No
11.0
scaleNonUniformSelf
No
No
33-69
No
No
No
No
No
33-79
No
No
No
skewX
61
79
33
Before Firefox 69, the sx parameter was required; you may now call skewX() with no inputs. A value of 0 is correctly assumed.
No
48
11
61
61
33
Before Firefox for Android 79, the sx parameter was required; you may now call skewX() with no inputs. A value of 0 is correctly assumed.
45
11
8.0
skewY
61
79
33
Before Firefox 69, the sy parameter was required; you may now call skewY() with no inputs. A value of 0 is correctly assumed.
No
48
11
61
61
33
Before Firefox for Android 79, the sy parameter was required; you may now call skewY() with no inputs. A value of 0 is correctly assumed.
45
11
8.0
toFloat32Array
61
79
33
No
48
11
61
61
33
45
11
8.0
toFloat64Array
61
79
33
No
48
11
61
61
33
45
11
8.0
toJSON
61
79
62
No
48
11
61
61
62
45
11
8.0
toString
61
79
33
No
48
11
61
61
33
45
11
8.0
transform
61
79
33
Before Firefox 69, the tx and ty parameters were required; they are now correctly optional, each defaulting to a value of 0.
No
48
11
61
61
33
Before Firefox for Android 79, the tx and ty parameters were required; they are now correctly optional, each defaulting to a value of 0.
45
11
8.0
transformPoint
61
79
33
No
48
11
61
61
33
45
11
8.0
translate
61
79
33
No
48
11
61
61
33
45
11
8.0
worker_support
61
79
69
No
48
11
61
61
79
45
11
8.0

See also

© 2005–2021 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/DOMMatrixReadOnly