VRFrameData.timestamp
Deprecated: This feature is no longer recommended. Though some browsers might still support it, it may have already been removed from the relevant web standards, may be in the process of being dropped, or may only be kept for compatibility purposes. Avoid using it, and update existing code if possible; see the compatibility table at the bottom of this page to guide your decision. Be aware that this feature may cease to work at any time.
The timestamp
read-only property of the VRFrameData
interface returns a constantly increasing timestamp value representing the time a frame update occurred.
Note: This property was part of the old WebVR API. It has been superseded by the WebXR Device API.
Timestamps are useful for determining if position state data has been updated from the hardware. Since values are monotonically increasing, they can be compared to determine the ordering of updates — newer values will always be greater than or equal to older values.
The timestamp starts at 0 the first time VRDisplay.getFrameData()
is invoked for a given VRDisplay
.
Syntax
var myTimestamp = vrFrameDataInstance.timestamp;
Value
A DOMHighResTimeStamp
object.
Examples
var frameData = new VRFrameData(); var vrDisplay; navigator.getVRDisplays().then(function(displays) { vrDisplay = displays[0]; console.log('Display found'); // Starting the presentation when the button is clicked: It can only be called in response to a user gesture btn.addEventListener('click', function() { vrDisplay.requestPresent([{ source: canvas }]).then(function() { drawVRScene(); }); }); }); // WebVR: Draw the scene for the WebVR display. function drawVRScene() { // WebVR: Request the next frame of the animation vrSceneFrame = vrDisplay.requestAnimationFrame(drawVRScene); // Populate frameData with the data of the next frame to display vrDisplay.getFrameData(frameData); // grab the current timestamp on each run of the rendering loop // and do something with it framedata.timestamp ... // WebVR: Indicates that we are ready to present the rendered frame to the VR display vrDisplay.submitFrame(); }
Specifications
This property was part of the old WebVR API that has been superseded by the WebXR Device API. It is no longer on track to becoming a standard.
Until all browsers have implemented the new WebXR APIs, it is recommended to rely on frameworks, like A-Frame, Babylon.js, or Three.js, or a polyfill, to develop WebXR applications that will work across all browsers [1].
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
timestamp |
No |
15-79 |
55
Windows support was enabled in Firefox 55.
64
macOS support was enabled in Firefox 64.
|
No |
? |
No |
No |
56-80
["Only works in an experimental version of Chrome. (Other builds won't return any devices when
Navigator.getVRDisplays() is invoked.)", "Daydream View supported in Chrome 56.", "Google Cardboard supported in Chrome 57."] |
55 |
? |
No |
6.0
Google Cardboard supported in Samsung Internet 7.0.
|
See also
- WebVR API homepage
- https://mixedreality.mozilla.org/ — demos, downloads, and other resources from the Mozilla VR team.
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https://developer.mozilla.org/en-US/docs/Web/API/VRFrameData/timestamp