WebGLContextEvent.statusMessage
The read-only WebGLContextEvent.statusMessage
property contains additional event status information, or is an empty string if no additional information is available.
Examples
The statusMessage
property can contain a platform dependent string with details of an event. This can occur, for example, if the webglcontextcreationerror
event is fired.
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); canvas.addEventListener('webglcontextcreationerror', function(e) { console.log('WebGL context creation failed:' + e.statusMessage || 'Unknown error'); }, false);
Specifications
Specification |
---|
WebGL Specification (WebGL) # 5.15.1 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
statusMessage |
9 |
12 |
49 |
11 |
12 |
5.1 |
≤37 |
25 |
49 |
12 |
8 |
1.5 |
See also
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLContextEvent/statusMessage