WebGL2RenderingContext.isSync()
The WebGL2RenderingContext.isSync()
method of the WebGL 2 API returns true
if the passed object is a valid WebGLSync
object.
Syntax
GLboolean gl.isSync(sync);
Parameters
sync
-
A
WebGLSync
object to test.
Return value
A GLboolean
indicating whether the given object is a valid WebGLSync
object (true
) or not (false
).
Examples
gl
must be a WebGL2RenderingContext
. WebGLSync
objects are not available in WebGL 1.
var sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0); // ... gl.isSync(sync);
Specifications
Specification |
---|
WebGL 2.0 Specification (WebGL 2.0) # 3.7.14 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
isSync |
56 |
79 |
51 |
No |
43 |
15 |
58 |
58 |
51 |
43 |
15 |
7.0 |
See also
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/isSync