HTMLCanvasElement.toBlob()
The HTMLCanvasElement.toBlob()
method creates a Blob
object representing the image contained in the canvas; this file may be cached on the disk or stored in memory at the discretion of the user agent.
The created image is in a resolution of 96dpi.
Syntax
canvas.toBlob(callback, type, quality);
Parameters
callback
-
A callback function with the resulting
Blob
object as a single argument. -
type
Optional -
A
DOMString
indicating the image format. The default type isimage/png
; that type is also used if the given type isn't supported. -
quality
Optional -
A
Number
between0
and1
, indicating image quality if the requested type isimage/jpeg
orimage/webp
. If this argument is anything else, the default values 0.92 and 0.80 are used for image/jpeg and image/webp respectively. Other arguments are ignored.This argument is used when creating images using lossy compression (such as
image/jpeg
), to specify the quality of the output.
Return value
None.
Exceptions
SecurityError
-
The canvas's bitmap is not origin clean; at least some of its contents come from secure
Examples
Getting a file representing the canvas
Once you have drawn content into a canvas, you can convert it into a file of any supported image format. The code snippet below, for example, takes the image in the <canvas>
element whose ID is "canvas", obtains a copy of it as a PNG image, then appends a new <img>
element to the document, whose source image is the one created using the canvas.
var canvas = document.getElementById('canvas'); canvas.toBlob(function(blob) { var newImg = document.createElement('img'), url = URL.createObjectURL(blob); newImg.onload = function() { // no longer need to read the blob so it's revoked URL.revokeObjectURL(url); }; newImg.src = url; document.body.appendChild(newImg); });
Note that here we're creating a PNG image; if you add a second parameter to the toBlob()
call, you can specify the image type. For example, to get the image in JPEG format:
canvas.toBlob(function(blob){...}, 'image/jpeg', 0.95); // JPEG at 95% quality
A way to convert a canvas to an ico (Mozilla only)
This uses -moz-parse
to convert the canvas to ico. Windows XP doesn't support converting from PNG to ico, so it uses bmp instead. A download link is created by setting the download attribute. The value of the download attribute is the name it will use as the file name.
var canvas = document.getElementById('canvas'); var d = canvas.width; ctx = canvas.getContext('2d'); ctx.beginPath(); ctx.moveTo(d / 2, 0); ctx.lineTo(d, d); ctx.lineTo(0, d); ctx.closePath(); ctx.fillStyle = 'yellow'; ctx.fill(); function blobCallback(iconName) { return function(b) { var a = document.createElement('a'); a.textContent = 'Download'; document.body.appendChild(a); a.style.display = 'block'; a.download = iconName + '.ico'; a.href = window.URL.createObjectURL(b); } } canvas.toBlob(blobCallback('passThisString'), 'image/vnd.microsoft.icon', '-moz-parse-options:format=bmp;bpp=32');
Save toBlob to disk with OS.File (chrome/add-on context only)
Note: This technique saves it to the desktop and is only useful in Firefox chrome context or add-on code, as OS APIs are not present on web sites.
var canvas = document.getElementById('canvas'); var d = canvas.width; ctx = canvas.getContext('2d'); ctx.beginPath(); ctx.moveTo(d / 2, 0); ctx.lineTo(d, d); ctx.lineTo(0, d); ctx.closePath(); ctx.fillStyle = 'yellow'; ctx.fill(); function blobCallback(iconName) { return function(b) { var r = new FileReader(); r.onloadend = function () { // r.result contains the ArrayBuffer. Cu.import('resource://gre/modules/osfile.jsm'); var writePath = OS.Path.join(OS.Constants.Path.desktopDir, iconName + '.ico'); var promise = OS.File.writeAtomic(writePath, new Uint8Array(r.result), {tmpPath:writePath + '.tmp'}); promise.then( function() { console.log('successfully wrote file'); }, function() { console.log('failure writing file') } ); }; r.readAsArrayBuffer(b); } } canvas.toBlob(blobCallback('passThisString'), 'image/vnd.microsoft.icon', '-moz-parse-options:format=bmp;bpp=32');
Specifications
Specification |
---|
HTML Standard (HTML) # dom-canvas-toblob-dev |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
toBlob |
50 |
79
12-79
|
18 |
10 |
37 |
11 |
50 |
50 |
18 |
37 |
11 |
5.0 |
quality_parameter |
50 |
79 |
25 |
No |
Yes |
No |
50 |
No |
25 |
No |
No |
No |
See also
- The interface defining it,
HTMLCanvasElement
. Blob
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement/toBlob