VRDisplay.hardwareUnitId
Deprecated: This feature is no longer recommended. Though some browsers might still support it, it may have already been removed from the relevant web standards, may be in the process of being dropped, or may only be kept for compatibility purposes. Avoid using it, and update existing code if possible; see the compatibility table at the bottom of this page to guide your decision. Be aware that this feature may cease to work at any time.
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The hardwareUnitId
read-only property of the VRDisplay
interface returns the distinct hardware ID for the overall hardware unit that this VRDevice
is a part of. All devices that are part of the same physical piece of hardware will have the same hardwareUnitId
.
Note: This property was part of the old WebVR API. It has been superseded by the WebXR Device API.
Syntax
var hardwareID = VRDevice.hardwareUnitId;
Value
A DOMString
containing the ID of the overall hardware unit.
Examples
The following snippet (see our VRDevice example) returns an array of all the VRDisplay
s connected to your computer via Navigator.getVRDisplays
. For each connected device it then prints out the hardwareUnitId
, VRDisplay.displayId
, and VRDisplay.displayName
.
var list = document.querySelector('ul'); var info = document.querySelector('p'); if(navigator.getVRDevices) { navigator.getVRDevices().then(function(myDevices) { reportDevices(myDevices); }); } else { info.textContent = 'WebVR API not supported by this browser.' } function reportDevices(devices) { for(i = 0; i < devices.length; i++) { var listItem = document.createElement('li'); listItem.innerHTML = 'Device ' + (i+1) + ': <strong>Hardware ID</strong>: ' + devices[i].hardwareUnitId + ', <strong>VD Device ID</strong>: ' + devices[i].deviceId + ', <strong>VR Device Name</strong>: ' + devices[i].deviceName + '.'; list.appendChild(listItem); } }
Specifications
This property was part of the old WebVR API that has been superseded by the WebXR Device API. It is no longer on track to becoming a standard.
Until all browsers have implemented the new WebXR APIs, it is recommended to rely on frameworks, like A-Frame, Babylon.js, or Three.js, or a polyfill, to develop WebXR applications that will work across all browsers [1].
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
hardwareUnitId |
No |
No |
No |
No |
? |
No |
No |
No |
? |
? |
No |
No |
See also
- WebVR API homepage.
- https://mixedreality.mozilla.org/ — demos, downloads, and other resources from the Mozilla VR team.
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https://developer.mozilla.org/en-US/docs/Web/API/VRDisplay/hardwareUnitId