XRSession.depthDataFormat

The read-only depthDataFormat property of an immersive-ar XRSession describes which depth sensing data format is used.

Value

This property can return the following values:

luminance-alpha

2-byte unsigned integer data buffers (LUMINANCE_ALPHA GLEnum). CPU usage: interpret XRCPUDepthInformation.data as Uint8Array. GPU usage: inspect Luminance and Alpha channels to reassemble single value.

float32

4-byte floating point data buffers (R32F GLEnum). CPU usage: interpret XRCPUDepthInformation.data as Float32Array. GPU usage: inspect Red channel and use the value.

Examples

To request the desired data format, you need to specify a dataFormatPreference when requesting a session using XRSystem.requestSession(). Here, the caller is able to handle both "luminance-alpha" and "float32" formats. The order indicates preference for "luminance-alpha":

navigator.xr.requestSession("immersive-ar", {
  requiredFeatures: ["depth-sensing"],
  depthSensing: {
    usagePreference: ["cpu-optimized", "gpu-optimized"],
    formatPreference: ["luminance-alpha", "float32"]
  }
});

To check which data format was selected by the user agent, you can call the depthDataFormat property:

console.log(session.depthDataFormat); // either "luminance-alpha" or "float32"

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
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https://developer.mozilla.org/en-US/docs/Web/API/XRSession/depthDataFormat