WebGLRenderingContext.linkProgram()
The WebGLRenderingContext interface's linkProgram() method links a given WebGLProgram, completing the process of preparing the GPU code for the program's fragment and vertex shaders.
Syntax
void gl.linkProgram(program);
Parameters
program-
The
WebGLProgramto link.
Return value
None.
Examples
var program = gl.createProgram(); // Attach pre-existing shaders gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program); if ( !gl.getProgramParameter( program, gl.LINK_STATUS) ) { var info = gl.getProgramInfoLog(program); throw new Error('Could not compile WebGL program. \n\n' + info); }
Specifications
| Specification |
|---|
| WebGL Specification (WebGL) # 5.14.9 |
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
linkProgram |
9 |
12 |
4 |
11 |
12 |
5.1 |
≤37 |
25 |
Yes |
12 |
8 |
1.5 |
See also
WebGLRenderingContext.createProgram()WebGLRenderingContext.deleteProgram()WebGLRenderingContext.isProgram()WebGLRenderingContext.useProgram()WebGLRenderingContext.validateProgram()WebGLRenderingContext.getProgramParameter()WebGLRenderingContext.getProgramInfoLog()
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/linkProgram