AnalyserNode.getByteTimeDomainData()
The getByteTimeDomainData() method of the AnalyserNode Interface copies the current waveform, or time-domain, data into a Uint8Array (unsigned byte array) passed into it.
If the array has fewer elements than the AnalyserNode.fftSize, excess elements are dropped. If it has more elements than needed, excess elements are ignored.
Syntax
const audioCtx = new AudioContext(); const analyser = audioCtx.createAnalyser(); const dataArray = new Uint8Array(analyser.fftSize); // Uint8Array should be the same length as the fftSize analyser.getByteTimeDomainData(dataArray); // fill the Uint8Array with data returned from getByteTimeDomainData()
Parameters
array-
The
Uint8Arraythat the time domain data will be copied to. If the array has fewer elements than theAnalyserNode.fftSize, excess elements are dropped. If it has more elements than needed, excess elements are ignored.
Return value
void | None
Example
The following example shows basic usage of an AudioContext to create an AnalyserNode, then requestAnimationFrame and <canvas> to collect time domain data repeatedly and draw an "oscilloscope style" output of the current audio input. For more complete applied examples/information, check out our Voice-change-O-matic demo (see app.js lines 128–205 for relevant code).
const audioCtx = new (window.AudioContext || window.webkitAudioContext)(); const analyser = audioCtx.createAnalyser(); ... analyser.fftSize = 2048; const bufferLength = analyser.fftSize; const dataArray = new Uint8Array(bufferLength); analyser.getByteTimeDomainData(dataArray); // draw an oscilloscope of the current audio source function draw() { drawVisual = requestAnimationFrame(draw); analyser.getByteTimeDomainData(dataArray); canvasCtx.fillStyle = 'rgb(200, 200, 200)'; canvasCtx.fillRect(0, 0, WIDTH, HEIGHT); canvasCtx.lineWidth = 2; canvasCtx.strokeStyle = 'rgb(0, 0, 0)'; const sliceWidth = WIDTH * 1.0 / bufferLength; let x = 0; canvasCtx.beginPath(); for(var i = 0; i < bufferLength; i++) { const v = dataArray[i]/128.0; const y = v * HEIGHT/2; if(i === 0) canvasCtx.moveTo(x, y); else canvasCtx.lineTo(x, y); x += sliceWidth; } canvasCtx.lineTo(WIDTH, HEIGHT/2); canvasCtx.stroke(); }; draw();
Specifications
| Specification |
|---|
| Web Audio API # dom-analysernode-getbytetimedomaindata |
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
getByteTimeDomainData |
14 |
12 |
25 |
No |
15 |
6 |
≤37 |
18 |
25 |
14 |
6 |
1.0 |
See also
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode/getByteTimeDomainData