HTMLCanvasElement: webglcontextrestored event
The webglcontextrestored event of the WebGL API is fired if the user agent restores the drawing buffer for a WebGLRenderingContext object.
Once the context is restored, WebGL resources such as textures and buffers that were created before the context was lost are no longer valid. You need to reinitialize the state of your WebGL application and recreate resources.
| Bubbles | No |
|---|---|
| Cancelable | Yes |
| Interface | WebGLContextEvent |
| Event handler property | none |
Example
With the help of the WEBGL_lose_context extension, you can simulate the webglcontextrestored event:
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); canvas.addEventListener('webglcontextrestored', function(e) { console.log(e); }, false); gl.getExtension('WEBGL_lose_context').restoreContext(); // "webglcontextrestored" event is logged.
Specifications
| Specification |
|---|
| WebGL Specification (WebGL) # 5.15.3 |
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
webglcontextrestored_event |
9 |
12 |
4 |
11 |
12 |
5.1 |
≤37 |
25 |
4 |
12 |
8 |
1.5 |
See also
WebGLContextEventWebGLRenderingContext.isContextLost()-
WEBGL_lose_context,WEBGL_lose_context.loseContext(),WEBGL_lose_context.restoreContext()
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https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement/webglcontextrestored_event