WebGLUniformLocation
The WebGLUniformLocation interface is part of the WebGL API and represents the location of a uniform variable in a shader program.
Description
The WebGLUniformLocation object does not define any methods or properties of its own and its content is not directly accessible. When working with WebGLUniformLocation objects, the following methods of the WebGLRenderingContext are useful:
Examples
Getting an uniform location
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); var location = gl.getUniformLocation(WebGLProgram, 'uniformName');
Specifications
| Specification |
|---|
| WebGL Specification (WebGL) # 5.10 |
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
WebGLUniformLocation |
9 |
12 |
4 |
11 |
12 |
5.1 |
Yes |
25 |
Yes |
12 |
8 |
1.5 |
worker_support |
No |
No |
44 |
No |
No |
No |
No |
No |
No |
No |
No |
No |
See also
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLUniformLocation