WebGLUniformLocation
The WebGLUniformLocation interface is part of the WebGL API and represents the location of a uniform variable in a shader program.
Description
The WebGLUniformLocation
object does not define any methods or properties of its own and its content is not directly accessible. When working with WebGLUniformLocation
objects, the following methods of the WebGLRenderingContext
are useful:
Examples
Getting an uniform location
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); var location = gl.getUniformLocation(WebGLProgram, 'uniformName');
Specifications
Specification |
---|
WebGL Specification (WebGL) # 5.10 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
WebGLUniformLocation |
9 |
12 |
4 |
11 |
12 |
5.1 |
Yes |
25 |
Yes |
12 |
8 |
1.5 |
worker_support |
No |
No |
44 |
No |
No |
No |
No |
No |
No |
No |
No |
No |
See also
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLUniformLocation