WebGLUniformLocation

The WebGLUniformLocation interface is part of the WebGL API and represents the location of a uniform variable in a shader program.

Description

The WebGLUniformLocation object does not define any methods or properties of its own and its content is not directly accessible. When working with WebGLUniformLocation objects, the following methods of the WebGLRenderingContext are useful:

Examples

Getting an uniform location

var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');

var location = gl.getUniformLocation(WebGLProgram, 'uniformName');

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
WebGLUniformLocation
9
12
4
11
12
5.1
Yes
25
Yes
12
8
1.5
worker_support
No
No
44
No
No
No
No
No
No
No
No
No

See also

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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLUniformLocation