WebGL2RenderingContext.createVertexArray()
The WebGL2RenderingContext.createVertexArray()
method of the WebGL 2 API creates and initializes a WebGLVertexArrayObject
object that represents a vertex array object (VAO) pointing to vertex array data and which provides names for different sets of vertex data.
Syntax
WebGLVertexArrayObject gl.createVertexArray();
Parameters
None.
Return value
A WebGLVertexArrayObject
representing a vertex array object (VAO) which points to vertex array data.
Examples
var vao = gl.createVertexArray(); gl.bindVertexArray(vao); // ... // calls to bindBuffer or vertexAttribPointer // which will be "recorded" in the VAO // ...
Specifications
Specification |
---|
WebGL 2.0 Specification (WebGL 2.0) # 3.7.17 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
createVertexArray |
56 |
79 |
51 |
No |
43 |
15 |
58 |
58 |
51 |
43 |
15 |
7.0 |
See also
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/createVertexArray