CanvasRenderingContext2D.arc()
The CanvasRenderingContext2D.arc()
method of the Canvas 2D API adds a circular arc to the current sub-path.
Syntax
void ctx.arc(x, y, radius, startAngle, endAngle [, counterclockwise]);
The arc()
method creates a circular arc centered at (x, y)
with a radius of radius
. The path starts at startAngle
, ends at endAngle
, and travels in the direction given by counterclockwise
(defaulting to clockwise).
Parameters
x
-
The horizontal coordinate of the arc's center.
y
-
The vertical coordinate of the arc's center.
radius
-
The arc's radius. Must be positive.
startAngle
-
The angle at which the arc starts in radians, measured from the positive x-axis.
endAngle
-
The angle at which the arc ends in radians, measured from the positive x-axis.
-
counterclockwise
Optional -
An optional boolean value. If
true
, draws the arc counter-clockwise between the start and end angles. The default isfalse
(clockwise).
Examples
Drawing a full circle
This example draws a complete circle with the arc()
method.
HTML
<canvas></canvas>
JavaScript
The arc is given an x-coordinate of 100, a y-coordinate of 75, and a radius of 50. To make a full circle, the arc begins at an angle of 0 radians (0°), and ends at an angle of 2π radians (360°).
const canvas = document.querySelector('canvas'); const ctx = canvas.getContext('2d'); ctx.beginPath(); ctx.arc(100, 75, 50, 0, 2 * Math.PI); ctx.stroke();
Result
Different shapes demonstrated
This example draws various shapes to show what is possible with arc()
.
const canvas = document.querySelector('canvas'); const ctx = canvas.getContext('2d'); // Draw shapes for (let i = 0; i <= 3; i++) { for (let j = 0; j <= 2; j++) { ctx.beginPath(); let x = 25 + j * 50; // x coordinate let y = 25 + i * 50; // y coordinate let radius = 20; // Arc radius let startAngle = 0; // Starting point on circle let endAngle = Math.PI + (Math.PI * j) / 2; // End point on circle let counterclockwise = i % 2 == 1; // Draw counterclockwise ctx.arc(x, y, radius, startAngle, endAngle, counterclockwise); if (i > 1) { ctx.fill(); } else { ctx.stroke(); } } }
Result
Screenshot | Live sample |
---|---|
Specifications
Specification |
---|
HTML Standard (HTML) # dom-context-2d-arc-dev |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
arc |
1 |
12 |
1.5 |
9 |
11.6 |
3 |
1 |
18 |
4 |
12 |
1 |
1.0 |
See also
- The interface defining this method:
CanvasRenderingContext2D
- Use
CanvasRenderingContext2D.ellipse()
to draw an elliptical arc.
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/arc