BaseAudioContext.createBufferSource()
The createBufferSource()
method of the BaseAudioContext
Interface is used to create a new AudioBufferSourceNode
, which can be used to play audio data contained within an AudioBuffer
object. AudioBuffer
s are created using BaseAudioContext.createBuffer
or returned by BaseAudioContext.decodeAudioData
when it successfully decodes an audio track.
Note: The AudioBufferSourceNode()
constructor is the recommended way to create a AudioBufferSourceNode
; see Creating an AudioNode.
Syntax
var source = baseAudioContext.createBufferSource();
Returns
Example
In this example, we create a two second buffer, fill it with white noise, and then play it via an AudioBufferSourceNode
. The comments should clearly explain what is going on.
Note: You can also run the code live, or view the source.
var audioCtx = new (window.AudioContext || window.webkitAudioContext)(); var button = document.querySelector('button'); var pre = document.querySelector('pre'); var myScript = document.querySelector('script'); pre.innerHTML = myScript.innerHTML; // Stereo var channels = 2; // Create an empty two second stereo buffer at the // sample rate of the AudioContext var frameCount = audioCtx.sampleRate * 2.0; var myArrayBuffer = audioCtx.createBuffer(channels, frameCount, audioCtx.sampleRate); button.onclick = function() { // Fill the buffer with white noise; //just random values between -1.0 and 1.0 for (var channel = 0; channel < channels; channel++) { // This gives us the actual ArrayBuffer that contains the data var nowBuffering = myArrayBuffer.getChannelData(channel); for (var i = 0; i < frameCount; i++) { // Math.random() is in [0; 1.0] // audio needs to be in [-1.0; 1.0] nowBuffering[i] = Math.random() * 2 - 1; } } // Get an AudioBufferSourceNode. // This is the AudioNode to use when we want to play an AudioBuffer var source = audioCtx.createBufferSource(); // set the buffer in the AudioBufferSourceNode source.buffer = myArrayBuffer; // connect the AudioBufferSourceNode to the // destination so we can hear the sound source.connect(audioCtx.destination); // start the source playing source.start(); }
Specifications
Specification |
---|
Web Audio API # dom-baseaudiocontext-createbuffersource |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
createBufferSource |
14 |
12 |
25 |
No |
15 |
6 |
≤37 |
18 |
25 |
14 |
6 |
1.0 |
See also
© 2005–2021 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/BaseAudioContext/createBufferSource