PositionSensorVRDevice.getImmediateState()
Deprecated: This feature is no longer recommended. Though some browsers might still support it, it may have already been removed from the relevant web standards, may be in the process of being dropped, or may only be kept for compatibility purposes. Avoid using it, and update existing code if possible; see the compatibility table at the bottom of this page to guide your decision. Be aware that this feature may cease to work at any time.
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The getImmediateState()
method of the VRDisplay
interface returns the current instantaneous position sensor state. This is intended to only be used rarely, for certain special uses, for example sampling the immediate position of a hand orientation sensor — or at least it will be, in the future.
For most standard uses, you'll probably want to use PositionSensorVRDevice.getState
instead.
Syntax
var myPositionstate = PositionSensorVRDevice.getImmediateState();
Parameters
None.
Returns
A VRPose
object.
Examples
Our positionsensorvrdevice demo uses the WebVR API to update the view of a simple 2D canvas
scene on each frame of a requestAnimationFrame
loop. The main function that updates the view data is as follows:
function setView() { var posState = gPositionSensor.getImmediateState(); if(posState.hasPosition) { posPara.textContent = 'Position: x' + roundToTwo(posState.position.x) + " y" + roundToTwo(posState.position.y) + " z" + roundToTwo(posState.position.z); xPos = -posState.position.x * WIDTH * 2; yPos = posState.position.y * HEIGHT * 2; if(-posState.position.z > 0.01) { zPos = -posState.position.z; } else { zPos = 0.01; } } if(posState.hasOrientation) { orientPara.textContent = 'Orientation: x' + roundToTwo(posState.orientation.x) + " y" + roundToTwo(posState.orientation.y) + " z" + roundToTwo(posState.orientation.z); xOrient = posState.orientation.x * WIDTH; yOrient = -posState.orientation.y * HEIGHT * 2; zOrient = posState.orientation.z * 180; } }
Here we are grabbing a VRPose
object using getImmediateState()
and storing it in posState
(the actual live demo uses getState()
, but both seem to do the same thing currently.) We then check to make sure that position and orientation info is present in the current frame using VRPose.hasPosition
and VRPose.hasOrientation
(these return null
if, for example the head mounted display is turned off or not pointing at the position sensor, which would cause an error.)
We then output the x, y and z position and orientation values for informational purposes, and use those values to update the xPos
, yPos
, zPos
, xOrient
, yOrient
, and zOrient
variables, which are used to update the scene rendering on each frame.
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
getImmediateState |
65-80
Support in Chrome was only available in Nightly/Canary builds. To find information on Chrome's WebVR implementation status including supporting builds, check out Bringing VR to Chrome by Brandon Jones.
|
79-80
Support in Edge was only available in Nightly/Canary builds. To find information on Edge's WebVR implementation status including supporting builds, check out Bringing VR to Chrome by Brandon Jones.
|
39
The support for this feature is currently disabled by default in Firefox. To enable WebVR support in Firefox Nightly/Developer Edition, you can go to
about:config and enable the dom.vr* prefs. A better option however is to install the WebVR Enabler Add-on, which does this for you and sets up other necessary parts of the environment. |
No |
No |
No |
No |
No |
39
The support for this feature is currently disabled by default in Firefox. To enable WebVR support in Firefox Nightly/Developer Edition, you can go to
about:config and enable the dom.vr* prefs. A better option however is to install the WebVR Enabler Add-on, which does this for you and sets up other necessary parts of the environment.44
The
dom.vr* prefs are enabled by default at this point, in Nightly/Aurora editions. |
No |
No |
No |
See also
- WebVR API homepage.
- https://mixedreality.mozilla.org/ — demos, downloads, and other resources from the Mozilla VR team.
© 2005–2021 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/PositionSensorVRDevice/getImmediateState