WebGL2RenderingContext.samplerParameter[if]()
The WebGL2RenderingContext.samplerParameter[if]()
methods of the WebGL 2 API set WebGLSampler
parameters.
Syntax
void gl.samplerParameteri(sampler, pname, param); void gl.samplerParameterf(sampler, pname, param);
Parameters
sampler
-
A
WebGLSampler
object. pname
-
A
GLenum
specifying which parameter to set. Possible values:-
gl.TEXTURE_COMPARE_FUNC
: AGLenum
specifying the texture comparison function. -
gl.TEXTURE_COMPARE_MODE
: AGLenum
specifying the texture comparison mode. -
gl.TEXTURE_MAG_FILTER
: AGLenum
specifying the texture magnification filter. -
gl.TEXTURE_MAX_LOD
: AGLfloat
specifying the maximum level-of-detail value. -
gl.TEXTURE_MIN_FILTER
: AGLenum
specifying the texture minification filter -
gl.TEXTURE_MIN_LOD
: AGLfloat
specifying the minimum level-of-detail value. -
gl.TEXTURE_WRAP_R
: AGLenum
specifying the texture wrapping function for the texture coordinate r. -
gl.TEXTURE_WRAP_S
: AGLenum
specifying the texture wrapping function for the texture coordinate s. -
gl.TEXTURE_WRAP_T
: AGLenum
specifying the texture wrapping function for the texture coordinate t.
-
param
-
A
GLint
(samplerParameteri
) or aGLfloat
(samplerParameterf
) specifying a value forpname
.
Return value
None.
Examples
var sampler = gl.createSampler(); gl.samplerParameteri(sampler, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
Specifications
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See also
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/samplerParameter