WebGL2RenderingContext.samplerParameter[if]()

The WebGL2RenderingContext.samplerParameter[if]() methods of the WebGL 2 API set WebGLSampler parameters.

Syntax

void gl.samplerParameteri(sampler, pname, param);
void gl.samplerParameterf(sampler, pname, param);

Parameters

sampler

A WebGLSampler object.

pname

A GLenum specifying which parameter to set. Possible values:

  • gl.TEXTURE_COMPARE_FUNC: A GLenum specifying the texture comparison function.
  • gl.TEXTURE_COMPARE_MODE: A GLenum specifying the texture comparison mode.
  • gl.TEXTURE_MAG_FILTER: A GLenum specifying the texture magnification filter.
  • gl.TEXTURE_MAX_LOD: A GLfloat specifying the maximum level-of-detail value.
  • gl.TEXTURE_MIN_FILTER: A GLenum specifying the texture minification filter
  • gl.TEXTURE_MIN_LOD: A GLfloat specifying the minimum level-of-detail value.
  • gl.TEXTURE_WRAP_R: A GLenum specifying the texture wrapping function for the texture coordinate r.
  • gl.TEXTURE_WRAP_S: A GLenum specifying the texture wrapping function for the texture coordinate s.
  • gl.TEXTURE_WRAP_T: A GLenum specifying the texture wrapping function for the texture coordinate t.
param

A GLint (samplerParameteri) or a GLfloat (samplerParameterf) specifying a value for pname.

Return value

None.

Examples

var sampler = gl.createSampler();
gl.samplerParameteri(sampler, gl.TEXTURE_MAG_FILTER, gl.NEAREST);

Specifications

BCD tables only load in the browser

See also

© 2005–2021 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/samplerParameter