CanvasRenderingContext2D.rotate()
The CanvasRenderingContext2D.rotate()
method of the Canvas 2D API adds a rotation to the transformation matrix.
Syntax
void ctx.rotate(angle);
Parameters
angle
-
The rotation angle, clockwise in radians. You can use
degree * Math.PI / 180
to calculate a radian from a degree.
The rotation center point is always the canvas origin. To change the center point, you will need to move the canvas by using the translate()
method.
Examples
Rotating a shape
This example rotates a rectangle by 45°. Note that the center of rotation is the top-left corner of the canvas, and not a location relative to any shape.
HTML
<canvas id="canvas"></canvas>
JavaScript
const canvas = document.getElementById('canvas'); const ctx = canvas.getContext('2d'); // Point of transform origin ctx.arc(0, 0, 5, 0, 2 * Math.PI); ctx.fillStyle = 'blue'; ctx.fill(); // Non-rotated rectangle ctx.fillStyle = 'gray'; ctx.fillRect(100, 0, 80, 20); // Rotated rectangle ctx.rotate(45 * Math.PI / 180); ctx.fillStyle = 'red'; ctx.fillRect(100, 0, 80, 20); // Reset transformation matrix to the identity matrix ctx.setTransform(1, 0, 0, 1, 0, 0);
Result
The center of rotation is blue. The non-rotated rectangle is gray, and the rotated rectangle is red.
Rotating a shape around its center
This example rotates a shape around its center point. To do this, the following steps are applied to the matrix:
- First,
translate()
moves the matrix's origin to the shape's center. -
rotate()
rotates the matrix by the desired amount. - Finally,
translate()
moves the matrix's origin back to its starting point. This is done by applying the values of the shape's center coordinates in a negative direction.
HTML
<canvas id="canvas"></canvas>
JavaScript
The shape is a rectangle with its corner at (80, 60), a width of 140, a height of 30. Its horizontal center is at (80 + 140 / 2), or 150. Its vertical center is at (60 + 30 / 2), or 75. Thus, the center point is at (150, 75).
const canvas = document.getElementById('canvas'); const ctx = canvas.getContext('2d'); // Non-rotated rectangle ctx.fillStyle = 'gray'; ctx.fillRect(80, 60, 140, 30); // Matrix transformation ctx.translate(150, 75); ctx.rotate(Math.PI / 2); ctx.translate(-150, -75); // Rotated rectangle ctx.fillStyle = 'red'; ctx.fillRect(80, 60, 140, 30);
Result
The non-rotated rectangle is gray, and the rotated rectangle is red.
Specifications
Specification |
---|
HTML Standard (HTML) # dom-context-2d-rotate-dev |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
rotate |
1 |
12 |
1.5 |
9 |
≤12.1 |
2 |
1 |
18 |
4 |
≤12.1 |
1 |
1.0 |
See also
- The interface defining this method:
CanvasRenderingContext2D
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/rotate