VRPose.angularAcceleration
Deprecated: This feature is no longer recommended. Though some browsers might still support it, it may have already been removed from the relevant web standards, may be in the process of being dropped, or may only be kept for compatibility purposes. Avoid using it, and update existing code if possible; see the compatibility table at the bottom of this page to guide your decision. Be aware that this feature may cease to work at any time.
The angularAcceleration
read-only property of the VRPose
interface returns an array representing the angular acceleration vector of the VRDisplay
at the current VRPose.timestamp
, in meters per second per second.
Note: This property was part of the old WebVR API. It has been superseded by the WebXR Device API.
In other words, the current acceleration of the sensor's rotation around the x
, y
, and z
axes.
Syntax
var myAngularAcceleration = VRPose.angularAcceleration;
Value
A Float32Array
, or null
if the VR sensor is not able to provide angular acceleration information.
Examples
// rendering loop for a VR scene function drawVRScene() { // WebVR: Request the next frame of the animation vrSceneFrame = vrDisplay.requestAnimationFrame(drawVRScene); // Populate frameData with the data of the next frame to display vrDisplay.getFrameData(frameData); // Retrieve the angular acceleration values for use in rendering // curFramePose is a VRPose object var curFramePose = frameData.pose; var angAcc = curFramePose.angularAcceleration; var aax = angAcc[0]; var aay = angAcc[1]; var aaz = angAcc[2]; // render the scene ... // WebVR: submit the rendered frame to the VR display vrDisplay.submitFrame(); }
Specifications
This property was part of the old WebVR API that has been superseded by the WebXR Device API. It is no longer on track to becoming a standard.
Until all browsers have implemented the new WebXR APIs, it is recommended to rely on frameworks, like A-Frame, Babylon.js, or Three.js, or a polyfill, to develop WebXR applications that will work across all browsers [1].
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
angularAcceleration |
No |
15-79 |
55
Windows support was enabled in Firefox 55.
64
macOS support was enabled in Firefox 64.
|
No |
? |
No |
No |
56-80
["Only works in an experimental version of Chrome. (Other builds won't return any devices when
Navigator.getVRDisplays() is invoked.)", "Daydream View supported in Chrome 56.", "Google Cardboard supported in Chrome 57."] |
55 |
? |
No |
6.0
Google Cardboard supported in Samsung Internet 7.0.
|
See also
- WebVR API homepage
- https://mixedreality.mozilla.org/ — demos, downloads, and other resources from the Mozilla VR team.
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/VRPose/angularAcceleration