WebGL2RenderingContext.copyTexSubImage3D()
The WebGL2RenderingContext.copyTexSubImage3D() method of the WebGL API copies pixels from the current WebGLFramebuffer into an existing 3D texture sub-image.
Syntax
void gl.copyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
Parameters
target-
A
GLenumspecifying the binding point (target) of the active texture. Possible values:-
gl.TEXTURE_3D: A three-dimensional texture. -
gl.TEXTURE_2D_ARRAY: A two-dimensional array texture.
-
level-
A
GLintspecifying the level of detail. Level 0 is the base image level and level n is the nth mipmap reduction level. xoffset-
A
GLintspecifying the x offset within the texture image. yoffset-
A
GLintspecifying the y offset within the texture image. zoffset-
A
GLintspecifying the z offset within the texture image. x-
A
GLintspecifying the x coordinate of the lower left corner where to start copying. y-
A
GLintspecifying the y coordinate of the lower left corner where to start copying. width-
A
GLsizeispecifying the width of the texture. height-
A
GLsizeispecifying the height of the texture.
Return value
None.
Examples
gl.copyTexSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, 0, 0, 16, 16);
Specifications
| Specification |
|---|
| WebGL 2.0 Specification (WebGL 2.0) # 3.7.6 |
Browser compatibility
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
copyTexSubImage3D |
56 |
79 |
51 |
No |
43 |
15 |
58 |
58 |
51 |
43 |
15 |
7.0 |
See also
WebGLRenderingContext.copyTexImage2D()WebGLRenderingContext.texImage2D()WebGLRenderingContext.texSubImage2D()WebGLRenderingContext.compressedTexImage2D()
© 2005–2021 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/copyTexSubImage3D