WebGL2RenderingContext.copyTexSubImage3D()
The WebGL2RenderingContext.copyTexSubImage3D()
method of the WebGL API copies pixels from the current WebGLFramebuffer
into an existing 3D texture sub-image.
Syntax
void gl.copyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
Parameters
target
-
A
GLenum
specifying the binding point (target) of the active texture. Possible values:-
gl.TEXTURE_3D
: A three-dimensional texture. -
gl.TEXTURE_2D_ARRAY
: A two-dimensional array texture.
-
level
-
A
GLint
specifying the level of detail. Level 0 is the base image level and level n is the nth mipmap reduction level. xoffset
-
A
GLint
specifying the x offset within the texture image. yoffset
-
A
GLint
specifying the y offset within the texture image. zoffset
-
A
GLint
specifying the z offset within the texture image. x
-
A
GLint
specifying the x coordinate of the lower left corner where to start copying. y
-
A
GLint
specifying the y coordinate of the lower left corner where to start copying. width
-
A
GLsizei
specifying the width of the texture. height
-
A
GLsizei
specifying the height of the texture.
Return value
None.
Examples
gl.copyTexSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, 0, 0, 16, 16);
Specifications
Specification |
---|
WebGL 2.0 Specification (WebGL 2.0) # 3.7.6 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
copyTexSubImage3D |
56 |
79 |
51 |
No |
43 |
15 |
58 |
58 |
51 |
43 |
15 |
7.0 |
See also
WebGLRenderingContext.copyTexImage2D()
WebGLRenderingContext.texImage2D()
WebGLRenderingContext.texSubImage2D()
WebGLRenderingContext.compressedTexImage2D()
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/copyTexSubImage3D