WebGLRenderingContext.getAttachedShaders()
The WebGLRenderingContext.getAttachedShaders()
method of the WebGL API returns a list of WebGLShader
objects attached to a WebGLProgram
.
Syntax
sequence<WebGLShader> gl.getAttachedShaders(program);
Parameters
- program
-
A
WebGLProgram
object to get attached shaders for.
Return value
An Array
of WebGLShader
objects that are attached to the given WebGLProgram
.
Examples
var program = gl.createProgram(); // Attach pre-existing shaders gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program); gl.getAttachedShaders(program);
Specifications
Specification |
---|
WebGL Specification (WebGL) # 5.14.9 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
getAttachedShaders |
9 |
12 |
4 |
11 |
12 |
5.1 |
≤37 |
25 |
Yes |
12 |
8 |
1.5 |
See also
WebGLRenderingContext.createShader()
WebGLRenderingContext.isShader()
WebGLRenderingContext.deleteShader()
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/getAttachedShaders