WebGL2RenderingContext.getActiveUniformBlockParameter()
The WebGL2RenderingContext.getActiveUniformBlockParameter()
method of the WebGL 2 API retrieves information about an active uniform block within a WebGLProgram
.
Syntax
any gl.getActiveUniformBlockParameter(program, uniformBlockIndex, pname);
Parameters
program
-
A
WebGLProgram
containing the active uniform block. uniformBlockIndex
-
A
GLuint
specifying the index of the active uniform block within the program. pname
-
A
GLenum
specifying which information to query. Possible values:-
gl.UNIFORM_BLOCK_BINDING
: Returns aGLuint
indicating the uniform buffer binding point. -
gl.UNIFORM_BLOCK_DATA_SIZE
: Returns aGLuint
indicating the minimum total buffer object size. -
gl.UNIFORM_BLOCK_ACTIVE_UNIFORMS
: Returns aGLuint
indicating the number of active uniforms in the uniform block. -
gl.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
: Returns aUint32Array
indicating the list of active uniforms in the uniform block. -
gl.UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
: Returns aGLboolean
indicating whether the uniform block is referenced by the vertex shader. -
gl.UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
: Returns aGLboolean
indicating whether the uniform block is referenced by the fragment shader.
-
Return value
Depends on which information is requested using the pname
parameter. If an error occurs, null
is returned.
Examples
var blockSize = gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_DATA_SIZE);
Specifications
Specification |
---|
WebGL 2.0 Specification (WebGL 2.0) # 3.7.16 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
getActiveUniformBlockParameter |
56 |
79 |
51 |
No |
43 |
15 |
58 |
58 |
51 |
43 |
15 |
7.0 |
See also
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getActiveUniformBlockParameter