PositionSensorVRDevice.resetSensor()
Deprecated: This feature is no longer recommended. Though some browsers might still support it, it may have already been removed from the relevant web standards, may be in the process of being dropped, or may only be kept for compatibility purposes. Avoid using it, and update existing code if possible; see the compatibility table at the bottom of this page to guide your decision. Be aware that this feature may cease to work at any time.
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The resetSensor()
method of the VRDisplay
interface can be used to reset the sensor if desired, returning the position and orientation values to zero.
Syntax
PositionSensorVRDevice.resetSensor();
Parameters
None.
Returns
Void.
Examples
Our positionsensorvrdevice demo uses the WebVR API to update the view of a simple 2D canvas
scene on each frame of a requestAnimationFrame
loop. It features, among other things, a "Reset Sensor" button in the UI, which when pressed runs the resetSensor()
function on the position sensor. The JavaScript looks like this:
document.querySelector('button').onclick = function() { gPositionSensor.resetSensor(); }
When the button is pressed, the current position, orientation, etc. of the sensor/head mounted display is set to be 0 — this makes the method useful for calibration when an app is first loaded.
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
resetSensor |
65-80
Support in Chrome was only available in Nightly/Canary builds. To find information on Chrome's WebVR implementation status including supporting builds, check out Bringing VR to Chrome by Brandon Jones.
|
79-80
Support in Edge was only available in Nightly/Canary builds. To find information on Edge's WebVR implementation status including supporting builds, check out Bringing VR to Chrome by Brandon Jones.
|
39
The support for this feature is currently disabled by default in Firefox. To enable WebVR support in Firefox Nightly/Developer Edition, you can go to
about:config and enable the dom.vr* prefs. A better option however is to install the WebVR Enabler Add-on, which does this for you and sets up other necessary parts of the environment. |
No |
No |
No |
No |
No |
39
The support for this feature is currently disabled by default in Firefox. To enable WebVR support in Firefox Nightly/Developer Edition, you can go to
about:config and enable the dom.vr* prefs. A better option however is to install the WebVR Enabler Add-on, which does this for you and sets up other necessary parts of the environment.44
The
dom.vr* prefs are enabled by default at this point, in Nightly/Aurora editions. |
No |
No |
No |
See also
- WebVR API homepage.
- https://mixedreality.mozilla.org/ — demos, downloads, and other resources from the Mozilla VR team.
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/PositionSensorVRDevice/resetSensor