WebGLRenderingContext.getShaderInfoLog()
The WebGLRenderingContext.getShaderInfoLog returns the information log for the specified WebGLShader
object. It contains warnings, debugging and compile information.
Syntax
gl.getShaderInfoLog(shader);
Parameters
- shader
-
A
WebGLShader
to query.
Return value
A DOMString
that contains diagnostic messages, warning messages, and other information about the last compile operation. When a WebGLShader
object is initially created, its information log will be a string of length 0.
Examples
Checking compilation messages
/* load shader source code. */ gl.shaderSource(shader, shaderCode); /* compile shader source code. */ gl.compileShader(shader); var message = gl.getShaderInfoLog(shader); if (message.length > 0) { /* message may be an error or a warning */ throw message; }
Specifications
Specification |
---|
WebGL Specification (WebGL) # 5.14.9 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
getShaderInfoLog |
9 |
12 |
4 |
11 |
12 |
5.1 |
≤37 |
25 |
Yes |
12 |
8 |
1.5 |
See also
-
WebGLRenderingContext.getShaderParameter()
– used withgl.COMPILE_STATUS
to check for a failed compile. WebGLRenderingContext.getError()
© 2005–2021 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/getShaderInfoLog