WebGLRenderingContext.uniformMatrix[234]fv()

The WebGLRenderingContext.uniformMatrix[234]fv() methods of the WebGL API specify matrix values for uniform variables.

The three versions of this method (uniformMatrix2fv(), uniformMatrix3fv(), and uniformMatrix4fv()) take as the input value 2-component, 3-component, and 4-component square matrices, respectively. They are expected to have 4, 9 or 16 floats.

Syntax

WebGLRenderingContext.uniformMatrix2fv(location, transpose, value);
WebGLRenderingContext.uniformMatrix3fv(location, transpose, value);
WebGLRenderingContext.uniformMatrix4fv(location, transpose, value);

Parameters

location

A WebGLUniformLocation object containing the location of the uniform attribute to modify. The location is obtained using getUniformLocation().

transpose

A GLboolean specifying whether to transpose the matrix. Must be false.

value

A Float32Array or sequence of GLfloat values. The values are assumed to be supplied in column major order.

Return value

undefined

Examples

gl.uniformMatrix2fv(loc, false, [2,1, 2,2]);

Specifications

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari WebView Android Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet
uniformMatrix
9
12
4
11
12
5.1
≤37
25
Yes
12
8
1.5
WebGL2
56
79
51
No
43
No
58
58
51
43
No
7.0

See also

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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/uniformMatrix