VRDisplay.getPose()
Deprecated: This feature is no longer recommended. Though some browsers might still support it, it may have already been removed from the relevant web standards, may be in the process of being dropped, or may only be kept for compatibility purposes. Avoid using it, and update existing code if possible; see the compatibility table at the bottom of this page to guide your decision. Be aware that this feature may cease to work at any time.
The getPose()
method of the VRDisplay
interface returns a VRPose
object defining the future predicted pose of the VRDisplay
as it will be when the current frame is actually presented.
Note: This method was part of the old WebVR API. It has been superseded by the WebXR Device API.
It was evendeprecated there — instead, you should use VRDisplay.getFrameData()
, which also provides a VRPose
object.
Syntax
var myPose = vrDisplayInstance.getPose();
Parameters
None.
Return value
A VRPose
object.
Examples
Once we have a reference to a VRDisplay
object, we can retrieve the VRPose
representing the current pose of the display.
if(navigator.getVRDisplays) { console.log('WebVR 1.1 supported'); // Then get the displays attached to the computer navigator.getVRDisplays().then(function(displays) { // If a display is available, use it to present the scene if(displays.length > 0) { vrDisplay = displays[0]; console.log('Display found'); // Return the current VRPose object for the display var pose = vrDisplay.getPose(); ... } }); }
It is however recommended that you use the non-deprecated pose
property of the VRFrameData
object (retrieved via VRDisplay.getFrameData()
) to retrieve the current pose for each frame before it is submitted to the display to be presented. This happens on each iteration of the rendering loop for your app, so you can be sure the pose data is current.
Specifications
This method was part of the old WebVR API that has been superseded by the WebXR Device API. It is no longer on track to becoming a standard.
Until all browsers have implemented the new WebXR APIs, it is recommended to rely on frameworks, like A-Frame, Babylon.js, or Three.js, or a polyfill, to develop WebXR applications that will work across all browsers [1].
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
getPose |
No |
15-79 |
55
Windows support was enabled in Firefox 55.
64
macOS support was enabled in Firefox 64.
|
No |
? |
No |
No |
56-80
["Only works in an experimental version of Chrome. (Other builds won't return any devices when
Navigator.getVRDisplays() is invoked.)", "Daydream View supported in Chrome 56.", "Google Cardboard supported in Chrome 57."] |
55 |
? |
No |
6.0
Google Cardboard supported in Samsung Internet 7.0.
|
See also
- WebVR API homepage
- https://mixedreality.mozilla.org/ — demos, downloads, and other resources from the Mozilla VR team.
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/VRDisplay/getPose