XRWebGLDepthInformation.texture
The read-only texture
property of the XRWebGLDepthInformation
interface is a WebGLTexture
containing depth buffer information as an opaque texture.
Value
A WebGLTexture
.
Examples
Use XRWebGLBinding.getDepthInformation()
to obtain GPU depth information. The returned XRWebGLDepthInformation
object will contain the texture
buffer which can then be bound to a texture and depth buffer information can be made available to a WebGL fragment shader.
const depthInfo = glBinding.getDepthInformation(view); const uvTransform = depthInfo.normDepthBufferFromNormView.matrix; const u_DepthTextureLocation = gl.getUniformLocation(program, "u_DepthTexture"); const u_UVTransformLocation = gl.getUniformLocation(program, "u_UVTransform"); const u_RawValueToMeters = gl.getUniformLocation(program, "u_RawValueToMeters"); gl.bindTexture(gl.TEXTURE_2D, depthInfo.texture); gl.activeTexture(gl.TEXTURE0); gl.uniform1i(u_DepthTextureLocation, 0); // UV transform to correctly index into the depth map gl.uniformMatrix4fv(u_UVTransformLocation, false, uvTransform); // scaling factor to convert from the raw number to meters gl.uniform1f(u_RawValueToMeters, depthInfo.rawValueToMeters);
Specifications
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
texture |
90 |
90 |
No |
No |
76 |
No |
No |
90 |
No |
No |
No |
No |
See also
© 2005–2021 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/XRWebGLDepthInformation/texture