WebGLRenderingContext.bindTexture()
The WebGLRenderingContext.bindTexture()
method of the WebGL API binds a given WebGLTexture
to a target (binding point).
Syntax
void gl.bindTexture(target, texture);
Parameters
- target
-
A
GLenum
specifying the binding point (target). Possible values:-
gl.TEXTURE_2D
: A two-dimensional texture. -
gl.TEXTURE_CUBE_MAP
: A cube-mapped texture. - When using a WebGL 2 context, the following values are available additionally:
-
gl.TEXTURE_3D
: A three-dimensional texture. -
gl.TEXTURE_2D_ARRAY
: A two-dimensional array texture.
-
-
- texture
-
A
WebGLTexture
object to bind.
Return value
None.
Exceptions
A gl.INVALID_ENUM
error is thrown if target
is not gl.TEXTURE_2D
, gl.TEXTURE_CUBE_MAP
, gl.TEXTURE_3D
, or gl.TEXTURE_2D_ARRAY
.
Examples
Binding a texture
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); var texture = gl.createTexture(); gl.bindTexture(gl.TEXTURE_2D, texture);
Getting current bindings
To check the current texture binding, query the gl.TEXTURE_BINDING_2D
or gl.TEXTURE_BINDING_CUBE_MAP
constants.
gl.getParameter(gl.TEXTURE_BINDING_2D);
Specifications
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
bindTexture |
9 |
12 |
4 |
11 |
12 |
5.1 |
≤37 |
25 |
Yes |
12 |
8 |
1.5 |
WebGL2 |
56 |
79 |
51 |
No |
43 |
No |
58 |
58 |
51 |
43 |
No |
7.0 |
See also
WebGLRenderingContext.createTexture()
WebGLRenderingContext.deleteTexture()
WebGLRenderingContext.isTexture()
WebGLRenderingContext.texImage2D()
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/bindTexture