WebGLRenderingContext.framebufferTexture2D()
The WebGLRenderingContext.framebufferTexture2D()
method of the WebGL API attaches a texture to a WebGLFramebuffer
.
Syntax
void gl.framebufferTexture2D(target, attachment, textarget, texture, level);
Parameters
- target
-
A
GLenum
specifying the binding point (target). Possible values:-
gl.FRAMEBUFFER
: Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image. - When using a WebGL 2 context, the following values are available additionally:
-
gl.DRAW_FRAMEBUFFER
: Used as a destination for drawing, rendering, clearing, and writing operations. -
gl.READ_FRAMEBUFFER
: Used as a source for reading operations.
gl.FRAMEBUFFER
sets both thegl.DRAW_FRAMEBUFFER
andgl.READ_FRAMEBUFFER
binding points. When referencing,gl.FRAMEBUFFER
refers to thegl.DRAW_FRAMEBUFFER
binding -
-
- attachment
-
A
GLenum
specifying the attachment point for thetexture
. Possible values:-
gl.COLOR_ATTACHMENT0
: Attaches the texture to the framebuffer's color buffer. -
gl.DEPTH_ATTACHMENT
: Attaches the texture to the framebuffer's depth buffer. -
gl.STENCIL_ATTACHMENT
: Attaches the texture to the framebuffer's stencil buffer. - When using a WebGL 2 context, the following values are available additionally:
-
gl.DEPTH_STENCIL_ATTACHMENT
: depth and stencil buffer. gl.COLOR_ATTACHMENT1 gl.COLOR_ATTACHMENT2 gl.COLOR_ATTACHMENT3 gl.COLOR_ATTACHMENT4 gl.COLOR_ATTACHMENT5 gl.COLOR_ATTACHMENT6 gl.COLOR_ATTACHMENT7 gl.COLOR_ATTACHMENT8 gl.COLOR_ATTACHMENT9 gl.COLOR_ATTACHMENT10 gl.COLOR_ATTACHMENT11 gl.COLOR_ATTACHMENT12 gl.COLOR_ATTACHMENT13 gl.COLOR_ATTACHMENT14 gl.COLOR_ATTACHMENT15
-
- When using the
WEBGL_draw_buffers
extension:-
ext.COLOR_ATTACHMENT0_WEBGL
(same asgl.COLOR_ATTACHMENT0
)ext.COLOR_ATTACHMENT1_WEBGL ext.COLOR_ATTACHMENT2_WEBGL ext.COLOR_ATTACHMENT3_WEBGL ext.COLOR_ATTACHMENT4_WEBGL ext.COLOR_ATTACHMENT5_WEBGL ext.COLOR_ATTACHMENT6_WEBGL ext.COLOR_ATTACHMENT7_WEBGL ext.COLOR_ATTACHMENT8_WEBGL ext.COLOR_ATTACHMENT9_WEBGL ext.COLOR_ATTACHMENT10_WEBGL ext.COLOR_ATTACHMENT11_WEBGL ext.COLOR_ATTACHMENT12_WEBGL ext.COLOR_ATTACHMENT13_WEBGL ext.COLOR_ATTACHMENT14_WEBGL ext.COLOR_ATTACHMENT15_WEBGL
-
- When using the
WEBGL_depth_texture
extension:-
gl.DEPTH_STENCIL_ATTACHMENT
: Depth and stencil buffer data storage.
-
-
- textarget
-
A
GLenum
specifying the texture target. Possible values:-
gl.TEXTURE_2D
: A 2D image. -
gl.TEXTURE_CUBE_MAP_POSITIVE_X
: Image for the positive X face of the cube. -
gl.TEXTURE_CUBE_MAP_NEGATIVE_X
: Image for the negative X face of the cube. -
gl.TEXTURE_CUBE_MAP_POSITIVE_Y
: Image for the positive Y face of the cube. -
gl.TEXTURE_CUBE_MAP_NEGATIVE_Y
: Image for the negative Y face of the cube. -
gl.TEXTURE_CUBE_MAP_POSITIVE_Z
: Image for the positive Z face of the cube. -
gl.TEXTURE_CUBE_MAP_NEGATIVE_Z
: Image for the negative Z face of the cube.
-
- texture
-
A
WebGLTexture
object whose image to attach. - level
-
A
GLint
specifying the mipmap level of the texture image to be attached. Must be 0.
Return value
None.
Exceptions
- A
gl.INVALID_ENUM
error is thrown if-
target
is notgl.FRAMEBUFFER
. -
attachment
is not one of the accepted attachment points. -
textarget
is not one of the accepted texture targets.
-
- A
gl.INVALID_VALUE
error is thrown iflevel
is not 0. - A
gl.INVALID_OPERATION
error is thrown iftexture
isn't 0 or the name of an existing texture object.
Examples
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
Specifications
Specification |
---|
WebGL Specification (WebGL) # 5.14.6 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
framebufferTexture2D |
9 |
12 |
4 |
11 |
12 |
5.1 |
≤37 |
25 |
Yes |
12 |
8 |
1.5 |
WebGL2 |
56 |
79 |
51 |
No |
43 |
No |
58 |
58 |
51 |
43 |
No |
7.0 |
See also
WebGLRenderingContext.createFramebuffer()
WebGLRenderingContext.deleteFramebuffer()
WebGLRenderingContext.isFramebuffer()
- Other buffers:
WebGLBuffer
,WebGLRenderbuffer
WEBGL_depth_texture
WEBGL_draw_buffers
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/framebufferTexture2D