WebGL2RenderingContext.readBuffer()
The WebGL2RenderingContext.readBuffer()
method of the WebGL 2 API selects a color buffer as the source for pixels for subsequent calls to copyTexImage2D
, copyTexSubImage2D
, copyTexSubImage3D
or readPixels
.
Syntax
void gl.readBuffer(src);
Parameters
src
-
A
GLenum
specifying a color buffer. Possible values:-
gl.BACK
: Reads from the back color buffer. -
gl.NONE
: Reads from no color buffer. -
gl.COLOR_ATTACHMENT{0-15}
: Reads from one of the 16 color attachment buffers.
-
Return value
None.
Examples
gl.readBuffer(gl.COLOR_ATTACHMENT0);
Specifications
Specification |
---|
WebGL 2.0 Specification (WebGL 2.0) # 3.7.4 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
readBuffer |
56 |
79 |
51 |
No |
43 |
15 |
58 |
58 |
51 |
43 |
15 |
7.0 |
See also
WebGLRenderingContext.copyTexImage2D()
WebGLRenderingContext.copyTexSubImage2D()
WebGL2RenderingContext.copyTexSubImage3D()
WebGLRenderingContext.readPixels()
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https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/readBuffer