WebGLRenderingContext.scissor()
The WebGLRenderingContext.scissor()
method of the WebGL API sets a scissor box, which limits the drawing to a specified rectangle.
Syntax
void gl.scissor(x, y, width, height);
Parameters
x
-
A
GLint
specifying the horizontal coordinate for the lower left corner of the box. Default value: 0. y
-
A
GLint
specifying the vertical coordinate for the lower left corner of the box. Default value: 0. - width
-
A non-negative
GLsizei
specifying the width of the scissor box. Default value: width of the canvas. - height
-
A non-negative
GLsizei
specifying the height of the scissor box. Default value: height of the canvas.
Return value
None.
Exceptions
If either width or height is a negative value, a gl.INVALID_VALUE
error is thrown.
Examples
When the scissor test is enabled, only pixels within the scissor box can be modified by drawing commands.
// turn on scissor test gl.enable(gl.SCISSOR_TEST); // set the scissor rectangle gl.scissor(x, y, width, height); // execute drawing commands in the scissor box (e.g. clear) // turn off scissor test again gl.disable(gl.SCISSOR_TEST);
To get the current scissor box dimensions, query the SCISSOR_BOX
constant which returns an Int32Array
.
gl.scissor(0, 0, 200, 200); gl.getParameter(gl.SCISSOR_BOX); // Int32Array[0, 0, 200, 200]
Specifications
Specification |
---|
WebGL Specification (WebGL) # 5.14.4 |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
scissor |
9 |
12 |
4 |
11 |
12 |
5.1 |
≤37 |
25 |
Yes |
12 |
8 |
1.5 |
See also
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/scissor