WEBGL_lose_context.loseContext()
The WEBGL_lose_context.loseContext() method is part of the WebGL API and allows you to simulate losing the context of a WebGLRenderingContext
context.
It triggers the steps described in the WebGL specification for handling context lost. The context will remain lost until WEBGL_lose_context.restoreContext()
is called.
Syntax
gl.getExtension('WEBGL_lose_context').loseContext();
Examples
With this method, you can simulate the webglcontextlost
event:
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); canvas.addEventListener('webglcontextlost', function(e) { console.log(e); }, false); gl.getExtension('WEBGL_lose_context').loseContext(); // WebGLContextEvent event with type "webglcontextlost" is logged.
Specifications
Specification |
---|
WebGL WEBGL_lose_context Khronos Ratified Extension Specification (WebGL WEBGL_lose_context Khronos Ratified Extension) |
Browser compatibility
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | WebView Android | Chrome Android | Firefox for Android | Opera Android | Safari on IOS | Samsung Internet | |
loseContext |
26 |
17 |
22
19-58
|
No |
15 |
8 |
≤37 |
26 |
? |
14 |
8 |
1.5 |
See also
WebGLRenderingContext.isContextLost()
- Events:
webglcontextlost
,webglcontextrestored
,webglcontextcreationerror
© 2005–2021 MDN contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_lose_context/loseContext