World2D
Inherits: Resource < Reference < Object
Class that has everything pertaining to a 2D world.
Description
Class that has everything pertaining to a 2D world. A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world.
Tutorials
Properties
RID | canvas |
Physics2DDirectSpaceState | direct_space_state |
RID | space |
Property Descriptions
RID canvas
Getter | get_canvas() |
The RID of this world's canvas resource. Used by the VisualServer for 2D drawing.
Physics2DDirectSpaceState direct_space_state
Getter | get_direct_space_state() |
Direct access to the world's physics 2D space state. Used for querying current and potential collisions. Must only be accessed from the main thread within _physics_process(delta)
.
RID space
Getter | get_space() |
The RID of this world's physics space resource. Used by the Physics2DServer for 2D physics, treating it as both a space and an area.
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_world2d.html