PrimitiveMesh
Inherits: Mesh < Resource < Reference < Object
Inherited By: CapsuleMesh, CubeMesh, CylinderMesh, PlaneMesh, PointMesh, PrismMesh, QuadMesh, SphereMesh
Base class for all primitive meshes. Handles applying a Material to a primitive mesh.
Description
Base class for all primitive meshes. Handles applying a Material to a primitive mesh. Examples include CapsuleMesh, CubeMesh, CylinderMesh, PlaneMesh, PrismMesh, QuadMesh, and SphereMesh.
Properties
AABB | custom_aabb | AABB( 0, 0, 0, 0, 0, 0 ) |
bool | flip_faces | false |
Material | material |
Methods
Array | get_mesh_arrays ( ) const |
Property Descriptions
AABB custom_aabb
Default | AABB( 0, 0, 0, 0, 0, 0 ) |
Setter | set_custom_aabb(value) |
Getter | get_custom_aabb() |
Overrides the AABB with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when using a shader to offset vertices.
bool flip_faces
Default | false |
Setter | set_flip_faces(value) |
Getter | get_flip_faces() |
If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.
This gives the same result as using SpatialMaterial.CULL_BACK in SpatialMaterial.params_cull_mode.
Material material
Setter | set_material(value) |
Getter | get_material() |
The current Material of the primitive mesh.
Method Descriptions
Array get_mesh_arrays ( ) const
Returns mesh arrays used to constitute surface of Mesh. The result can be passed to ArrayMesh.add_surface_from_arrays to create a new surface. For example:
var c := CylinderMesh.new() var arr_mesh := ArrayMesh.new() arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, c.get_mesh_arrays())
© 2014–2020 Juan Linietsky, Ariel Manzur, Godot Engine contributors
Licensed under the MIT License.
https://docs.godotengine.org/en/3.2/classes/class_primitivemesh.html